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I am sure many of have fallen into the same spiral Elmcat describes in Death of a Hobby.
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I’m back from Victoria!
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I just got back from Ottawa for work.
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My friends and I have almost wrapped up our first Blood Bowl league.
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I am sad to learn about the passing of John Blanche.
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Last summer Games Workshop released the 3rd edition of Horus Heresy.
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It is our patriotic duty to buy Canadian Mothership modules.
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I find it hilarious that there are two OSR blogging webrings you can join if you are so inclined.
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Once again the keying of dungeons is the topic of day.
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Is Luke Gearing too powerful?
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The original DCC RPG zine is back, bigger than ever.
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I’ve migrated this site from Jekyll to Hugo, something I’ve wanted to do for ages, but haven’t been assed to do till now.
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My friend moved to New York City for work.
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Clayton has done an amazing job organizing the Bloggies this year.
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An interesting post from Clayton discusses what he calls Dominant Mechanics: “Dominant Mechanics are rules that cannot co-exist in a system without monopolizing play and overriding other rules.”
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Press the Beast shared a criticism I enjoyed of some parts of the OSR, and the obsession with products as the output of the hobby.
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The man that brought you Fuck You Design brings you a rant about fancy-ass zines: “Am I language policing here?
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I spent a little bit of time over the last two days getting ready to play Mythic Bastionland.
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I have written about keying dungeons in the past, when discussing Dwimmermount, and when talking about Deep Carbon Observatory.
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Long time readers may recall I had started an Arthurian Dark Souls sort of setting I never finished called Misericorde.
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The past year ended up being the biggest year of blogging on this site.
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I have wanted to buy a copy of Crown of Salt for ages.
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Back in 2024 I decided to track all of my purchasing and painting of minis.
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Whenever I say Warcry is the best game Games Workshop has made, someone always chirps up to reply that I am wrong, that title belongs to Blood Bowl.
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This isn’t the focus of your article, but it feels really good to see someone saying that their longest campaign lasted 23 sessions over roughly a year and a half.
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Masters of Carcosa is the longest campaign I have run.
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And so we come to the end.
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This session was all about trying to make friends.
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More slaver killing antics, as the party heads north to investigate rumours of slaver activity.
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Another session with no treasure, which was starting to become a point of tension with the players.
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The players decide to head East, further into the territory friendly with the Jale Slavers.
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The previous session the players rolled a 1 on the Hazard Die when travelling back to town.
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I forgot the man himself Daniel Dean also made an appearance during this campaign.
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Some important discoveries this session.
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The players had their home base in Invak, and had a strong relationship with the merchant town to the south, Jahar.
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As you’ll see in the comments, I had been reading Blood Meridian, and the book and its mood started seeping into the game.
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This session the players explored the rest of the Space Alien outpost.
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My Carcosa-style recap of this session was as follows: The Bone Man sorcerer, The Dominant Reflection (AC 16, MV 90’, HD 4, Chaotic) has taken over the abandoned Space Alien outpost, along with a sizeable group of Bone Men cultists.
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This is the first session Chris P joined the fight.
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I remember this session really well, because it was another weird one.
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The players had found a Space Alien compass in an earlier session and decided to see where it would lead them.
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Sam Pearson is the person behind two of Games Workshop’s greatest games: Warcry & Spearhead.
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… the leader of Invak would pay for the heads of Jale Slavers, and so the game because all about hunting the slavers and chopping of their heads.
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I came close to going the whole year without playing a single game of Mordheim, but a visiting gamer from Vancouver put the call out to see if anyone in our Mordheim league was free to play while he was in town.
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The caverns the party explore this session were another way I had imagined to get the party out of the region they were in.
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The party finally visits the merchant town to the South, Brown Man village of Jahar.
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The session began with exploration and learning more about the world.
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Almost a full month since our last game!
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The party had been told rumours that there were healers to the south that could heal Gus’s character of his terrible mutations.
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My first session of Masters of Carcosa only included 2 players, Gus and Eric.