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I haven’t played Magic: The Gathering seriously since High School, though I stil have many of my cards and decks from the 90s.
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The Mythic Bastionland Kickstarter is wrapping up today.
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Patrick turned his blog into a giant bible sized book: Speak, False Machine.
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Michael, of Trilemma fame, has started running a zombie survival game set on the Isle of Wight.
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Eric’s Hobby Workshop takes a look at one of Game Workshop’s craziest games, Inquisitor!
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2022 was a slog from beginning to end.
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My current obsession is the 2021 edition of Kill Team.
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The #TorontOSR posse met up recently and Paul ran a game of D&D for us using his tweaks and house rules.
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Tom over at the Beard Bunker writes, “Inquisitor was a bad game, and that’s why I loved it.”
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I loved this essay by Tim Colwill about the Warhammer 40,000, its not-so-slow march towards bland corporatism, and being ineffectual at dealing with people who love the fascism of the setting: Satire Without Purpose Will Wander In Dark Places.1 Games Work…
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Nick writes about one of my favourite video games, and probably the most difficult Final Fantasy game in its series, FF1.
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Chris recently shared a draft of a war game set in Bastionland.
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I was looking for minis at the Sword and Board when I spotted a copy of CY_BORG sitting on a shelf.
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When I met up with Patrick at Warhammer World he picked up the second Realms of Chaos book, the Lost and the Damned.
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A million years ago Rey started talking about a game he was working on called Break!!
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I was in England over the last couple weeks to visit my brother.
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I had shipped several books to my brother in UK, one of those was Gangs of Titan City.
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I picked up Luke Gearing’s adventure for the Best Left Burried system, Behind Closed Doors.
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With some serendipitous timing, Luke Gearing has written a blog post comparing room descriptions written in long form prose rather than bullet points.
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They announced the latest edition of Warhammer 40,000 last night at AdeptiCon.
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I finished reading the rest of Demon Bone Sarcophagus this morning.
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Patrick could have given this monster a dumb fantasy name, but like a true professional tells you what it does on the box.
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BreakoutCon is this weekend.
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I ran Temple of the Peerless Star1 using Trophy Gold for some of the TorontOSR posse.
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Trophy Gold has some optional light weight rules for journeys that have the players slowly building up a point crawl style map of the world.
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My boy Nate–the man running what sounds like the greatest 5E game ever–reviews one of the greatest video games ever, Elden Ring.
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Goonhammer writes about the history of GorkaMorka, which proves to be far more interesting than you might expect.
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This winter the Sword & Board is running a Mordheim campaign.
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Sean shared a pretty cool project on Twitter, which has really blown up: #dungeon23.
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I have been reading the Mothership Warden’s Manual over the last week, the “DMG” for Mothership.
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I’ve been looking forward to Marcia’s tidied up version of OD&D.
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I met up with Alex, Brendan and Paul last night from the #torontOSR posse.
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Man, Twitter really does feel like a hot mess right now.
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In a project that seems like pure madness, Patrick is compiling the entirety (give or take) of his blog False Machine into a book.
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Josh from Rise Up Comus almost lost 6 years of notes about his D&D campaign!
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I suspect the death of Twitter is greatly exaggerated.
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Sean has shared some interesting thoughts on player safety tools in RPGs, something that’s been on his mind as he writes the dungeon master’s guide for his game Mothership: Thinking about Safety Tools in RPGs.
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The first part of the infamous follow up to Deep Carbon Observatory is finally out, Demon Bone Sarcophagus.
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I had been not so patiently for my copy of Into the Odd to arrive.
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The Ennies are today?
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I recently shared my Gygax 75 draft and was complimented on putting a Dragon as the last entry on the example encounter table for the region.
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Over at Prismatic Wasteland Warren discusses how to make sure your D&D encounters are their most impactful.
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Mateo over at Hex Culture has written a great post about how to make the lore of your setting more interesting and actionable for your players.
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There are three books that make up Original Dungeons & Dragons.
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I was visiting my local game store and saw an art book featuring the work of Ana Polanšćak, the woman behind the incredible blog Gardens of Hecate.
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These notes and Arneson’s would ultimately become Dungeons & Dragons, but only by being codified could the game really be propagated and begin to gather a following.
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An idea I read on James’s blog Grognardia long ago, which I quite liked, was what he called “D&D is always right”.
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Jason Tochi of 24XX fame wrote a great post a little while ago about what he calls the three layers of rules: social, fictional, and abstract.
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Thanks to Sean McCoy we can enjoy this interview with James Maliszewski about Empire of the Petal Throne.
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As I have discussed in the past, I got started with D&D playing with the Rules Cyclopedia.