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  1. Death of a Hobby

    I am sure many of have fallen into the same spiral Elmcat describes in Death of a Hobby.

  2. Some Thoughts on My Awards

    I’m back from Victoria!

  3. I just got back from Ottawa for work.

  4. Blood Bowl League

    My friends and I have almost wrapped up our first Blood Bowl league.

  5. John Blanche 1948–2026

    I am sad to learn about the passing of John Blanche.

  6. Horus Heresy Squads Pack

    Last summer Games Workshop released the 3rd edition of Horus Heresy.

  7. Emergence

    It is our patriotic duty to buy Canadian Mothership modules.

  8. Webrings

    I find it hilarious that there are two OSR blogging webrings you can join if you are so inclined.

  9. Apoologia for Plain Paragraphs

    Once again the keying of dungeons is the topic of day.

  10. Tephrotic Nightmares

    Is Luke Gearing too powerful?

  11. Crawl Mega Edition

    The original DCC RPG zine is back, bigger than ever.

  12. Moving to Hugo

    I’ve migrated this site from Jekyll to Hugo, something I’ve wanted to do for ages, but haven’t been assed to do till now.

  13. His Majesty the Worm

    My friend moved to New York City for work.

  14. Bloggies 2026

    Clayton has done an amazing job organizing the Bloggies this year.

  15. Dominant Mechanics

    An interesting post from Clayton discusses what he calls Dominant Mechanics: “Dominant Mechanics are rules that cannot co-exist in a system without monopolizing play and overriding other rules.”

  16. Press the Beast shared a criticism I enjoyed of some parts of the OSR, and the obsession with products as the output of the hobby.

  17. How to Not do Zines Wrong

    The man that brought you Fuck You Design brings you a rant about fancy-ass zines: “Am I language policing here?

  18. My First Mythic Bastionland Session

    I spent a little bit of time over the last two days getting ready to play Mythic Bastionland.

  19. Keying Dungeons

    I have written about keying dungeons in the past, when discussing Dwimmermount, and when talking about Deep Carbon Observatory.

  20. The Lonely Fun of Mythic Bastionland

    Long time readers may recall I had started an Arthurian Dark Souls sort of setting I never finished called Misericorde.

  21. 2025 in Blogging

    The past year ended up being the biggest year of blogging on this site.

  22. Crown of Salt

    I have wanted to buy a copy of Crown of Salt for ages.

  23. 2025 in Minis

    Back in 2024 I decided to track all of my purchasing and painting of minis.

  24. Blood Bowl

    Whenever I say Warcry is the best game Games Workshop has made, someone always chirps up to reply that I am wrong, that title belongs to Blood Bowl.

  25. “Weekly” Gaming

    This isn’t the focus of your article, but it feels really good to see someone saying that their longest campaign lasted 23 sessions over roughly a year and a half.

  26. Masters of Carcosa is the longest campaign I have run.

  27. Masters of Carcosa - Session 23

    And so we come to the end.

  28. Masters of Carcosa - Session 22

    This session was all about trying to make friends.

  29. Masters of Carcosa - Session 21

    More slaver killing antics, as the party heads north to investigate rumours of slaver activity.

  30. Masters of Carcosa - Session 20

    Another session with no treasure, which was starting to become a point of tension with the players.

  31. Masters of Carcosa - Session 19

    The players decide to head East, further into the territory friendly with the Jale Slavers.

  32. Masters of Carcosa - Session 18

    The previous session the players rolled a 1 on the Hazard Die when travelling back to town.

  33. Masters of Carcosa - Session 17

    I forgot the man himself Daniel Dean also made an appearance during this campaign.

  34. Masters of Carcosa - Session 16

    Some important discoveries this session.

  35. Masters of Carcosa - Session 15

    The players had their home base in Invak, and had a strong relationship with the merchant town to the south, Jahar.

  36. Masters of Carcosa - Session 14

    As you’ll see in the comments, I had been reading Blood Meridian, and the book and its mood started seeping into the game.

  37. Masters of Carcosa - Session 13

    This session the players explored the rest of the Space Alien outpost.

  38. Masters of Carcosa - Session 12

    My Carcosa-style recap of this session was as follows: The Bone Man sorcerer, The Dominant Reflection (AC 16, MV 90’, HD 4, Chaotic) has taken over the abandoned Space Alien outpost, along with a sizeable group of Bone Men cultists.

  39. Masters of Carcosa - Session 11

    This is the first session Chris P joined the fight.

  40. Masters of Carcosa - Session 10

    I remember this session really well, because it was another weird one.

  41. Masters of Carcosa - Session 9

    The players had found a Space Alien compass in an earlier session and decided to see where it would lead them.

  42. SPGD Game Design Theory

    Sam Pearson is the person behind two of Games Workshop’s greatest games: Warcry & Spearhead.

  43. Masters of Carcosa - Session 8

    … the leader of Invak would pay for the heads of Jale Slavers, and so the game because all about hunting the slavers and chopping of their heads.

  44. Mordheim 2025

    I came close to going the whole year without playing a single game of Mordheim, but a visiting gamer from Vancouver put the call out to see if anyone in our Mordheim league was free to play while he was in town.

  45. Masters of Carcosa - Session 7

    The caverns the party explore this session were another way I had imagined to get the party out of the region they were in.

  46. Masters of Carcosa - Session 6

    The party finally visits the merchant town to the South, Brown Man village of Jahar.

  47. Masters of Carcosa - Session 5

    The session began with exploration and learning more about the world.

  48. Masters of Carcosa - Session 4

    Almost a full month since our last game!

  49. Masters of Carcosa - Session 3

    The party had been told rumours that there were healers to the south that could heal Gus’s character of his terrible mutations.

  50. Masters of Carcosa - Session 2

    My first session of Masters of Carcosa only included 2 players, Gus and Eric.