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  1. Rethinking filtering Filtering data is one of the most important parts of any database, and the Vulkan hardware database is no exception.

  2. tbd Link Text Link Text

  3. Better late the never Vulkan launched with a small set of format feature flags for images and buffers.

  4. New way of passing data to shaders In Vulkan, data has historically been passed to shaders using descriptors.

  5. Tackling performance issues Looking at server statistics, the Vulkan database alone is serving up to 3 million requests per month.

  6. Vulkanised is the largest event dedicated to developers using the Vulkan graphics API.

  7. Version 4.11 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

  8. Retro graphics cards

    About Back in the early days 3D graphics accelerators, things were a bit more interesting than today.

  9. (Almost) 10 years of Vulkan Vulkan went public almost 10 years ago.

  10. New client application Version 4.10 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

  11. Version 1.30 of the OpenCL Hardware Capability Viewer is now available for all supported platforms (Windows, Linux, Android).

  12. Causes for the limited database availability Some of you might have noticed issues with accessing the Vulkan Hardware Database since end of July.

  13. Fundamental Vulkan Samples rework (Sync, command buffers and more) Some history It’s been almost ten years since I started working on my open source C++ Vulkan samples.

  14. New client application A bit delayed, but version 4.02 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

  15. One of Vulkan’s biggest additions (compared to OpenGL) was the introduction of the SPIR-V intermediate representation for shaders.

  16. A new shading language enters the ring Unlike other 3D graphics apis, Vulkan did decouple human readable shaders from the api using SPIR-V as an intermediate representation.

  17. New client application A bit delayed, but version 4.01 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

  18. Reworking global filters In the last posting I already hinted at reworking how filtering works for the Vulkan Hardware Database.

  19. Vulkan device properties on Android Compared to desktop environments like Windows and Linux, Vulkan on Android is a very different situation.

  20. Vulkan 1.4 has arrived Just a few days ago Vulkan 1.4 was released to the public.

  21. New pages for extension details One thing that I always kinda thought was missing from the database was an easy way to pass extension details around.

  22. New client application Version 3.40 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

  23. 50,000 reports (and counting) When I started the OpenGL online hardware database in 2011 along with a client application written in Delphi (which is pretty niche nowadays), it was meant as a replacement for a defunct database of OpenGL devices made by som…

  24. Improving filtering Eight years after launching the Vulkan database to the public, it’s approaching 30,000 uploaded reports from more than 3,300 different devices across Windows, Linux, Android, MacOS and iOS.

  25. New client application Version 3.33 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

  26. Vulkan Documentation has a new home With something as complex as the Vulkan API, good documentation is crucial for developer adoption.

  27. New client application Version 3.32 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

  28. Dark mode theme A few months ago I added a dark/light theme toggle to the launchpad and all databases (Vulkan, OpenGL, OpenGL ES and OpenCL).

  29. New client application Version 3.29 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

  30. New global surface data listings Being able to filter for all data available from submitted reports is an important aspect of the database, so I’m constantly adding new global listings that also let you check coverage numbers.

  31. Vulkan Tutorial For a lot of developers wanting to learn Vulkan, the tutorial at www.vulkan-tutorial.com is the first learning resource they’ll encounter.

  32. Comparing devices - Current state A core feature of all my GPU databases (Vulkan, OpenCL, OpenGL and OpenGL ES) is the possibility to compare reports.

  33. New client application Version 3.27 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

  34. New client application Version 3.26 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

  35. Some background More than 6 years ago (time flies!)

  36. Vulkan profiles Along with Vulkan 1.3, Khronos also introduced Vulkan Profiles into the Vulkan ecosystem: “The new Vulkan profile mechanism enables the precise specification and management of sets of API capabilities.

  37. New Vulkan version Vulkan 1.3 has just gone public, adding some recent features into the core to establish a new baseline for the api.

  38. New OpenCL Hardware Database 2022 starts off with a new addition to my GPU Hardware databases at GPUInfo.org!

  39. Release Version 3.05 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

  40. I recently gave a talk on texture compression in Vulkan using Basis Universal and the KTX 2.0 format during this years Vulkanised online event.

  41. Release Version 3.04 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

  42. Intro The Vulkan Hardware Database just got another large update, bringing some substantial new features, quality-of-life improvements and bugfixes.

  43. Release Version 3.02 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

  44. Release Version 3.01 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android, Mac OSX).

  45. New target platform - iOS Thanks to a contribution by the fine folks at LunarG, the Vulkan Hardware Capability Viewer is now also available on Apple’s iOS based devices.

  46. Intro 2021 starts with a huge update for both the Vulkan Hardware Capability Viewer application and the accompanying Vulkan Hardware Database, bringing some long-awaited features along with many smaller changes, additions and improvements.

  47. New extension data features The Vulkan hardware database just got another big feature update, adding some long outstanding functionality mostly related to extension features and properties.The Vulkan hardware capability viewer got support for those some t…

  48. Vulkan ray tracing extensions final specifications have been released The finalized specifications for the cross-vendor hardware accelerated ray tracing extensions have finally been released, after being available as a provisional extension for some time…

  49. New target platform - Mac OSX With the recent updates from the Vulkan® Portability™ initiative and the addition of the relevant extensions in release 2.21, Mac OSX has become an even more important target for Vulkan applications.

  50. Release Version 2.21 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android).