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  1. Iota tricks

    Go has a neat syntax called iota, which sequentially increments for constants in the same group: const ( A = iota // int = 0, defaults to int type B = iota // int = 1 C // int = 2, uses previous value, which is iota D // int = 3 ) The most common pat…

  2. Fearless git

    Git is great for fearlessly making changes to anything.

  3. Dumping all my tweets

    What if I were to dump all my tweets into my blog, which will involve coming up with titles and tags for every single one of them?

  4. Arrow emoji

    Can we make ARROW POINTING UPWARD THEN CURVING LEFTWARD a meme so that the Unicode Consortium will add it as an emoji?

  5. Gondola

    AI is a gondola lift to the top of Mount Stupid.

  6. Repainting

    Say you have a white wall that you want to paint blue.

  7. Notes on notes

    # How to format notes for getting thoughts out quickly - Start with a Markdown file. - Each top-level section identifies a subject

  8. .nojekyll

    If you don’t use Jekyll for GitHub Pages, be sure to disable it by adding a .nojekyll file to the root of the deployed branch.

  9. Contrast ratios

    Minimally compliant contrast ratios.

  10. Slice swap

    Swapping two parts of a slice in-place. // ABCDE|FGH slices.Reverse(slice[:i]) // EDCBA|FGH slices.Reverse(slice[i:]) // EDCBA|HGF slices.Reverse(slice) // FGH|ABCDE

  11. Proportional bitmap fonts

    Here’s a method for producing proportional bitmap fonts.

  12. Futuristic

    There was a time when “The year is 2025” would have felt futuristic.

  13. Terms of Service

    The year is 2025.

  14. Same length

    Today I am thankful that absolute argument constant relative register, and variable all have the same number of letters.

  15. Banana stickers

    You can just take the stickers off the bananas all at once.

  16. Engine documentation

    Happy spooky friday!

  17. Type documentation

    👀

  18. Search for all values

    Improved syntax: to display all values of a field, just use the field name without specifying a value.

  19. List selector

    I implemented a “list” selector and it’s kind of overpowered.

  20. Search engine grammar

    Search engine grammar is coming along.

  21. Updates feed

    Added RSS feed for API updates: https://robloxapi.github.io/ref/updates/index.xml

  22. API reference is live

    The new Roblox API Reference is live. https://robloxapi.github.io/ref/

  23. Missing separator

    The changes shown in this image hint at how parameters are named internally in Roblox’s engine.

  24. Mobile layout panels

    Have panels for a mobile layout now, implemented with no javascript.

  25. Premature ads

    You absolutely should not run ads for a game that is first-day-public.

  26. Reference statistics

    Decided to indulge a bit with a page of API statistics. https://robloxapi.github.io/ref/stats.html

  27. Sibling classes

    Sibling classes.

  28. Search update

    Basic search now working. https://robloxapi.github.io/ref/?

  29. Query engine

    Implemented a query engine that can search for API items through just about any aspect.

  30. Database schema

    Organizing database rows by type.

  31. Static website database

    Working out how to do searches on a static website.

  32. Reference settings

    Got settings up and running.

  33. Reference icons

    Icons!

  34. Updates page

    Slowly plugging along on the new website.

  35. CSS filtering

    Pure CSS filtering and counting.

  36. CSS menu panels

    Multiple menu panels with just CSS. https://gist.github.com/Anaminus/5ef8086ba5260c480e2b7a895d55ce5a

  37. Safe cron minutes

    06 07 08 09 11 12 13 17 18 19 21 22 23 24 26 27 33 34 36 37 38 39 41 42 43 47 48 49 51 52 53 54 Theory Everyone runs their scheduled jobs at simple minute steps like 60, 30, 15, or 5. 0 * * * * */30 * * * * */15 * * * * */ 5 * * * * Problem Cron aligns…

  38. Reference rewrite

    I’ve been working on a complete rewrite of the Roblox API Reference, which is why it hasn’t been updating.

  39. API dump woes

    To whoever did this, I just want you to know that I am very annoyed by your decision.

  40. Buffer efficiency

    Is passing a buffer directly to MessagingService/DataStore actually better?

  41. Debugging

    Notoriously unstable debugger: That assignment didn’t change this variable.

  42. Light mode

    I hereby give you permission to not unconditionally hate light mode.

  43. Longevity

    17 years on the platform is not enough for #Roblox

  44. DataStore keys

    Boring Facts: DataStore keys are binary-safe.

  45. Wiping

    Why are humans like this?

  46. Entropy

    Entropy is the entire universe telling you to rewrite your front end.

  47. Rewinding

    This is fine.

  48. Creator docs

  49. Magic software

    Magic in software is just a lack of documentation.

  50. Glass

    Glass is being fun lately.