Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
-
This year we had 2 OpenUSD roundtables, lasting one hour each, with around 50 participants each.
-
This year we had 3 Tool Design roundtables, lasting one hour each, with around 100 participants each.
-
Below the video is a written version. 141000, 9600, 16000, 105000, 76000.
-
This is a talk I gave at a few conferences in 2025, including Godotfest.
-
For those who have never attended a roundtable before: This is a room filled with mostly game developers, from both big studios and indie studios, as well as non-game developers from manufacturers, TV, movies, third party software developers, and service…
-
The Tool Design Roundtable I host at GDC, right before we got started.
-
This is a talk I gave at the Gamescom Congress 2025, in Cologne, Germany.
-
Welcome to Gamescom, where you meet the European games industry at the Koelnmesse.
-
This year we had 2 OpenUSD roundtables.
-
This year we had 3 Tool Design roundtables.
-
This article is available both in video & text format.
-
This article is available both in video & text format.
-
This article is available both in video & text format.
-
"How to think about workflows when designing tools.", a workshop I did at GodotCon in Berlin earlier this year, just got uploaded!
-
The core 5 things to consider are: Do you have actionable takeaways?
-
The topics discussed at this year’s USD roundtable were: Do studios mostly use USD for authoring, or only for interchange?
-
I hosted the Tool Design Roundtables at GDC 2024, and it was great fun to do so.
-
This article is available both in video & text format.
-
I love gizmos.
-
This article is available both in video & text format.