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Articole: 20
  1. Notes of the OpenUSD Roundtables at GDC 2026

    This year we had 2 OpenUSD roundtables, lasting one hour each, with around 50 participants each.

  2. Notes of the Tool Design Roundtables at GDC 2026

    This year we had 3 Tool Design roundtables, lasting one hour each, with around 100 participants each.

  3. Below the video is a written version. 141000, 9600, 16000, 105000, 76000.

  4. Gyms, Zoos, and Museums: Your documentation should be in-game

    This is a talk I gave at a few conferences in 2025, including Godotfest.

  5. For those who have never attended a roundtable before: This is a room filled with mostly game developers, from both big studios and indie studios, as well as non-game developers from manufacturers, TV, movies, third party software developers, and service…

  6. How to host a good Roundtable at a Conference

    The Tool Design Roundtable I host at GDC, right before we got started.

  7. This is a talk I gave at the Gamescom Congress 2025, in Cologne, Germany.

  8. The Gamescom Survival Guide for Trade Visitors

    Welcome to Gamescom, where you meet the European games industry at the Koelnmesse.

  9. Notes of the OpenUSD Roundtables at GDC 2025

    This year we had 2 OpenUSD roundtables.

  10. Notes of the Tool Design Roundtables at GDC 2025

    This year we had 3 Tool Design roundtables.

  11. The hidden Watermelons in your Software

    This article is available both in video & text format.

  12. Handoffs: Why most software sucks to use.

    This article is available both in video & text format.

  13. That ‘Skateboard to Car’ image really grinds my gears

    This article is available both in video & text format.

  14. Video: "How to think about workflows when designing tools."

    "How to think about workflows when designing tools.", a workshop I did at GodotCon in Berlin earlier this year, just got uploaded!

  15. The core 5 things to consider are: Do you have actionable takeaways?

  16. The topics discussed at this year’s USD roundtable were: Do studios mostly use USD for authoring, or only for interchange?

  17. Figma has won: Notes of the Tool Design Roundtables at GDC 2024

    I hosted the Tool Design Roundtables at GDC 2024, and it was great fun to do so.

  18. The UX of Saving & Quitting in Videogames

    This article is available both in video & text format.

  19. The design of a translate gizmo

    I love gizmos.

  20. Color picker design: Can you spot a wrong color?

    This article is available both in video & text format.