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Articole: 50
  1. Intentional Anonymity

    Thoughts on anonymity, accidental and otherwise

  2. Time Until Totality

    A world map colored by how long until each location next sees totality

  3. SmoothLife

    Conway's Game of Life generalized to a continuous domain, computed in WebGPU

  4. An Elastic Möbius Strip

    Möbius strips as a test problem for doing some real linear algebra in the browser

  5. Zooming Aperiodic Monotile

    A (sort of) infinite zooming spectre aperiodic monotile

  6. Rendering the Aperiodic Monotile

    Rendering the spectre a chiral aperiodic monotile of Smith, Myers, Kaplan, and Goodman-Strauss

  7. Line-Sweep Terrain Lighting

    Terrain shadowing and ambient occlusion for web maps using fast horizon visibility

  8. Costa's Minimal Surface

    Trying to untangle the parameterization of Costa's minimal surface

  9. How I migrated this website from Idyll to Observable Notebook Kit

  10. Boy's Surface

    Boy's surface, an immersion of the real projective plane in three-dimensional Euclidean space

  11. Denali Terrain

    Cobbling together a 3D WebGPU terrain viewer

  12. Visualizing Sloan Digital Sky Survey Data

    Visualizing 3.3 million galaxies and quasars from the Sloan Digital Sky Survey

  13. Hess-Smith Panel Method

    Using the Hess-Smith panel method to compute the aerodynamic flow around an airfoil

  14. Multi-Scale Turing Patterns in WebGPU

    Interactive multi-scale Turing patterns in WebGPU

  15. Strange Attractors in WebGPU

    Integrating and rendering strange attractors in WebGPU from start to finish

  16. WebGPU Instanced Lines

    GPU-accelerated line rendering for WebGPU

  17. Zoomable Multi-Layer Plots in Notebook Kit

    Interactive mathematical plotting in Observable Notebook Kit

  18. The 2D Kuramoto-Sivashinsky equation, a chaotic PDE modeling pattern formation in combustion fronts and thin films

  19. An quick application of Perfectly Matched Layers for absorbing boundary conditions

  20. Reflecting on Two Years of Yoga

    Contemplating where we're at after attending yoga pretty consistently for a couple years

  21. Hello, Observable Notebooks 2.0!

    Kicking the tires of Observable's new notebook tooling!

  22. Clifford and de Jong Attractors

    Clifford and de Jong strange attractors

  23. Chaotic Magnetic Pendulum

    Interactive visualization of a magnetic pendulum demonstrating chaotic dynamics

  24. Spring Training on the Treadmill

    Quantifying treadmill efforts (to the point of injury)

  25. Speed Climbing World Record Progression

    Plotting and extrapolating trends in competitive speed climbing

  26. Sliced Optimal Transport

    Approximate pixel redistribution between images using sliced optimal transport

  27. The Shanks transformation for series acceleration, applied to the arctangent formula for π

  28. Cubic basis vs. Hermite interpolation

    Comparing cubic interpolation using different basis functions

  29. Smooth bicubic texture filtering using the GPU's built-in bilinear interpolation

  30. Using Jacobi elliptic functions to solve an optimization problem about falling poles and large-amplitude pendulum dynamics

  31. Night and Day

    Earth's solar terminator on a Mapbox map using NASA Black Marble imagery and WebGL shaders

  32. Fast Generalized Winding Numbers in 2D

    Fast generalized winding numbers in 2D for robust inside-outside queries on arbitrary polygons

  33. HTML+CSS Periodic Three-Body Orbits

    Animating periodic three-body orbits using pure CSS keyframe animations generated from Fourier decomposition

  34. Lawson's Klein Bottle

    Lawson's Klein bottle, a generalization of the Clifford torus in 4D space

  35. Computing hexadecimal digits of π at arbitrary positions using the Bailey-Borwein-Plouffe formula

  36. The Double Pendulum Map

    Visualizing the phase space of simple and compound double pendulums

  37. Malkus Waterwheel

    A chaotic mechanical system whose dynamics map to the Lorenz attractor

  38. An opacity formula for consistent visual appearance in brute-force point cloud rendering

  39. Adaptive Contouring in Fragment Shaders

    Adaptive contour rendering in fragment shaders using screen-space derivatives for smooth, resolution-independent contour lines

  40. Computing Voronoi diagrams and distance fields on the GPU using the Jump Flooding Algorithm

  41. Sphere Eversion

    The Bednorz and Bednorz analytic sphere eversion, a continuous deformation turning a sphere inside out without creasing or tearing

  42. Transparency for 3D Surfaces

    A comparison of three approaches to rendering transparent 3D surfaces in WebGPU

  43. Toiletpaperfullerenes and Charmin Nanotubes

    Constructing fullerenes with toilet paper tubes

  44. Particle-Mesh Gravity in WebGPU

    2D gravitational N-body simulation using the particle-mesh method

  45. Periodic Planar Three-Body Orbits

    A catalog of periodic three-body orbits with topological classification via free group words

  46. Multi-Scale Turing Pattern Gallery 2

    Another gallery of multi-scale Turing patterns

  47. Multi-Scale Turing Pattern Gallery 1

    A gallery of multi-scale Turing patterns

  48. Aligning 3D Scans

    Automatically orienting 3D scans by computing principal axes from surface normals

  49. An obsolete collection of lessons learned from eight months of React Native development

  50. Reflections on a decade of programming projects