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Thoughts on anonymity, accidental and otherwise
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A world map colored by how long until each location next sees totality
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Conway's Game of Life generalized to a continuous domain, computed in WebGPU
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Möbius strips as a test problem for doing some real linear algebra in the browser
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A (sort of) infinite zooming spectre aperiodic monotile
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Rendering the spectre a chiral aperiodic monotile of Smith, Myers, Kaplan, and Goodman-Strauss
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Terrain shadowing and ambient occlusion for web maps using fast horizon visibility
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Trying to untangle the parameterization of Costa's minimal surface
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How I migrated this website from Idyll to Observable Notebook Kit
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Boy's surface, an immersion of the real projective plane in three-dimensional Euclidean space
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Cobbling together a 3D WebGPU terrain viewer
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Visualizing 3.3 million galaxies and quasars from the Sloan Digital Sky Survey
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Using the Hess-Smith panel method to compute the aerodynamic flow around an airfoil
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Interactive multi-scale Turing patterns in WebGPU
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Integrating and rendering strange attractors in WebGPU from start to finish
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GPU-accelerated line rendering for WebGPU
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Interactive mathematical plotting in Observable Notebook Kit
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The 2D Kuramoto-Sivashinsky equation, a chaotic PDE modeling pattern formation in combustion fronts and thin films
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An quick application of Perfectly Matched Layers for absorbing boundary conditions
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Contemplating where we're at after attending yoga pretty consistently for a couple years
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Kicking the tires of Observable's new notebook tooling!
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Clifford and de Jong strange attractors
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Interactive visualization of a magnetic pendulum demonstrating chaotic dynamics
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Quantifying treadmill efforts (to the point of injury)
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Plotting and extrapolating trends in competitive speed climbing
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Approximate pixel redistribution between images using sliced optimal transport
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The Shanks transformation for series acceleration, applied to the arctangent formula for π
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Comparing cubic interpolation using different basis functions
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Smooth bicubic texture filtering using the GPU's built-in bilinear interpolation
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Using Jacobi elliptic functions to solve an optimization problem about falling poles and large-amplitude pendulum dynamics
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Earth's solar terminator on a Mapbox map using NASA Black Marble imagery and WebGL shaders
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Fast generalized winding numbers in 2D for robust inside-outside queries on arbitrary polygons
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Animating periodic three-body orbits using pure CSS keyframe animations generated from Fourier decomposition
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Lawson's Klein bottle, a generalization of the Clifford torus in 4D space
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Computing hexadecimal digits of π at arbitrary positions using the Bailey-Borwein-Plouffe formula
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Visualizing the phase space of simple and compound double pendulums
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A chaotic mechanical system whose dynamics map to the Lorenz attractor
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An opacity formula for consistent visual appearance in brute-force point cloud rendering
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Adaptive contour rendering in fragment shaders using screen-space derivatives for smooth, resolution-independent contour lines
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Computing Voronoi diagrams and distance fields on the GPU using the Jump Flooding Algorithm
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The Bednorz and Bednorz analytic sphere eversion, a continuous deformation turning a sphere inside out without creasing or tearing
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A comparison of three approaches to rendering transparent 3D surfaces in WebGPU
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Constructing fullerenes with toilet paper tubes
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2D gravitational N-body simulation using the particle-mesh method
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A catalog of periodic three-body orbits with topological classification via free group words
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Another gallery of multi-scale Turing patterns
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A gallery of multi-scale Turing patterns
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Automatically orienting 3D scans by computing principal axes from surface normals
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An obsolete collection of lessons learned from eight months of React Native development
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Reflections on a decade of programming projects