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We haven't reached the singularity.
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Continuing with the theme of past interview questions, let's look at some responses to the common "tell me about a bug you fixed" prompt.
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Let's look at some interview questions I've seen over the years, how I responded, and how I might respond today.
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The Scanline Sweeper video/paper has out for a week now.
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The Scanline Sweeper is an algorithm for rasterizing glyphs from Bézier curve data on the GPU.
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A summary of learnings from decades of being abused by floating point.
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Plumbing data to shaders has got to be one of the least fun tasks in all of graphics programming.
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Just some C++-isms used in the Rookery.
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The WinApi event loop summary I wish I had decades ago.
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The data structures in the Rookery have some pretty big departures from how data structures are implemented in most libraries.
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Getting to grips with 3x4s and 4x4s (matrices, not dimensional lumber).
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This post describes the architecture and feature set of a custom build system used to build the Rookery's code and assets.