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Articole: 12
  1. Anti-singularity

    We haven't reached the singularity.

  2. Continuing with the theme of past interview questions, let's look at some responses to the common "tell me about a bug you fixed" prompt.

  3. Let's look at some interview questions I've seen over the years, how I responded, and how I might respond today.

  4. The Scanline Sweeper video/paper has out for a week now.

  5. The Scanline Sweeper is an algorithm for rasterizing glyphs from Bézier curve data on the GPU.

  6. Floating Point, Simply

    A summary of learnings from decades of being abused by floating point.

  7. Binding Data To Shaders

    Plumbing data to shaders has got to be one of the least fun tasks in all of graphics programming.

  8. Rookery C++ Usage

    Just some C++-isms used in the Rookery.

  9. Loopy Windows Event Loops

    The WinApi event loop summary I wish I had decades ago.

  10. The data structures in the Rookery have some pretty big departures from how data structures are implemented in most libraries.

  11. Getting to grips with 3x4s and 4x4s (matrices, not dimensional lumber).

  12. The Rookery Build System

    This post describes the architecture and feature set of a custom build system used to build the Rookery's code and assets.