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Feeling the Heartbeat of HTT, and the Cumberland Style While I’ve been groping around for the tools and language for HTT (the High-Trust Traditional style of play Cumberland is devoted to) for as long as I’ve been a gamer, I’ve only blathered about it ope…
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Over on the Dice Camp, groovy questioneer luxet asked a question both compound and substantial, so I'll treat it as a mailbag entry here on ye merrye blogge.
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A few days ago I did two unusual things, simultaneously.
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Well, it wouldn't do to let the whole of 2024 pass without a blog post on record, so I'll take this opportunity to look back over this year.
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We're almost out of 2023!
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- - - - - - - - - - - - - - - - - We've come to the final entry in the Lexicon series.
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It’s time for another dip into the RPG Lexicon, where I explore the terms I use (for the concepts I need) to design RPG stuff.
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Hammondal is pure game-design (with bursts of writing) at this stage, so it's harder to blog about in some ways since there's less to look at, and a lot more abstraction, and lists, and abstractions of lists and lists of abstractions (really; I do that).
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Sometimes, Cumberland Games & Diversions makes games.
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I'm clearly confused by how Blogger works.
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Correspondent Diederik Van Arkel made a request for more nitty-gritty posts on how I produce graphics, in response to my post about 1-bit images.
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Today I want to ramble about two closely-related decisions in RPG design, both relating to Hammondal.
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This evening I've been so saddened by the state of the world (and our own failing country in particular) that I worked on fonts.
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If you are (so-called) "pro-life," you're a piece of shit.
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I've built my life around love, food, and roleplaying games.
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I have Strong Opinions on matters of fantasy cartography.
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This isn't normally a musing-about-Star-Trek sort of blog, but I've been enjoying the heck out of Star Trek lately, and last week's episode of Strange New Worlds was a new version of an old favorite, so that's got me musing.
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The whole point of this blog-post is to mark that I've finally got all of Hammondal's street-names in place on the master map.
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I wake up each morning excited about Hammondal.
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Cumberland Games is participating in the TTRPGs for Reproductive Rights bundle on itch, and it's a very, very, very large bundle (nearly 300 items) for five bucks (or more, if you've got more to give).
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The early, heady, research-heavy phase of an RPG project is, to me, the beginning of a rollercoaster ride.
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The main "poster" map of Hammondal is complete.
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The Hammondal poster townmap is nearly done.
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It's easy to preview maps in progress, and writing in progress, but the actual design in progress is such a ghost of a thing ...
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The short version of the story is that there was no surgery after all, because they wouldn't let Sandra enter the building with me, so I said no thanks.