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  1. Career Dev Treasures

    A big part of my job is helping other engineers grow their careers.

  2. When I was 7 years I old got my hands on the Pokémon Yellow Master Guide.

  3. This post is about how and why my multiplayer card game GALGA uses a Free Monad DSL for its game rules.

  4. I practice continuous deployment on my side project GALGA.

  5. Tripwire Tests

    Introduction Tests are usually written to check that code is correct.

  6. The Haskell Tool Stack is a great tool for reliably building Haskell projects.

  7. When I catch a bug before release I’m usually glad, because I’ve narrowly averted ruining someone’s experience or eating their data.

  8. I’m working on a digital card game with a focus on simple but deep gameplay, and I have implemented lots of interesting cards.