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A big part of my job is helping other engineers grow their careers.
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When I was 7 years I old got my hands on the Pokémon Yellow Master Guide.
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This post is about how and why my multiplayer card game GALGA uses a Free Monad DSL for its game rules.
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I practice continuous deployment on my side project GALGA.
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Introduction Tests are usually written to check that code is correct.
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The Haskell Tool Stack is a great tool for reliably building Haskell projects.
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When I catch a bug before release I’m usually glad, because I’ve narrowly averted ruining someone’s experience or eating their data.
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I’m working on a digital card game with a focus on simple but deep gameplay, and I have implemented lots of interesting cards.