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Articole: 20
  1. July 2026

    July 2026 Hello.

  2. Merge Conflict Guide

    Merge Conflict Guide A guide written for handling merge conflicts in game jams, especially for use with games made with Game Maker: Studio.

  3. July 12, 2026

    July 12, 2026 I participated in the Toxic Yuri VN jam last month, and just released a new visual novel, Damnatio Memoriam.

  4. April 18, 2026

    April 18, 2026 I still work at Figma at my day job, though I am starting to be fatigued by the tech industry’s obsession with AI.

  5. December 31st, 2025

    December 31st, 2025 Today is December 31st, 2025, which means that it is once again time for my once-a-year reflection post. 2025 was a very long year.

  6. September 23rd, 2025

    September 23rd, 2025 It has been 11 months since my last update, which is pretty bizarre given that so much has happened in my life in that time.

  7. December 31st, 2024

    December 31st, 2024 Hello.

  8. October 17th, 2024

    October 17th, 2024 Artwork My sense of time has slipped from me a bit, though I suppose it’s been like that since the pandemic.

  9. September 10, 2024

    September 10, 2024 Life I’ve been spending a lot of time working on Desert Angels, which is my first commercial game.

  10. February 25, 2024

    February 25, 2024 Life Hello, it’s been a while.

  11. Seamless Blender Transitions

    Seamless Blender Transitions This process was used to ‘merge’ together a terrain mesh and smaller cliff meshes for Desert Angels using Blender.

  12. January 1, 2024

    January 1, 2024 Hello.

  13. July 9th, 2023

    July 9th, 2023 A little late because I visited family for July 4th weekend, and then participated in GMTK Jam with a group of folks that I’ve been working with for a few years.

  14. The Timeline

    The Timeline Arms Race (but it’s a play) is primarily made on the Unity Timeline.

  15. What was Arms Race, anyway?

    What was Arms Race, anyway?

  16. Holograms

    Holograms I ended up using the shader from this blog post: https://www.cyanilux.com/tutorials/hologram-shader-breakdown/ The sampler 2D is used to put on a mask texture, e.g. if the hologram is applied to a quad, the mask can be used to create various 2D…

  17. How Picking Up Objects Work in Arms race but it’s a play This system uses extensively UMotion’s Animation Events: https://www.youtube.com/watch?

  18. The things I used to make Arms Race This is a fairly exhaustive list, from beginning to end.

  19. June 4th, 2023

    June 4th, 2023 Life This section at the top this time, because there are plenty of changes.

  20. Programmatically Creating a Timeline Most of the time, timeline creation in Unity is a fairly manual affair.