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Articole: 71
  1. "The holodeck is the future of software: experiences you build and change as you go."

  2. "Web LLMs for Game Ideas"

    "Using Gemini and other web LLMs to come up with game ideas."

  3. "Generating models with Tripo3D, then cleaning them up with Codex and the Blender MCP."

  4. "Prototyping with Godot"

    "Why I prototype games in Godot."

  5. "Planning with Fable / Astra, executing with Opus or similar."

  6. "Why images and references do so much in AI game dev."

  7. "Spotting when something should be a skill."

  8. "Don't One-Shot It"

    "Iterations with manual or automated gates, with proper planning."

  9. "Voice in and out, asking for reports, and holodecks as the future of entertainment."

  10. "How I choose between Claude Code and Codex when making games."

  11. "Script from an LLM, custom skills, HyperFrames and storyboards."

  12. "It's Just a Prompt"

    "Configurations are easy and cheap now, so design decisions can be different."

  13. "It's Just a Prompt"

    "Configurations are easy and cheap now, so design decisions can be different."

  14. "Languages don't matter anymore.

  15. "Languages don't matter anymore.

  16. "My AI Game Dev Workflow"

    "How I actually build games day to day with AI in the loop."

  17. "Humans Can Multitask Now"

    "For the first time, humans can actually multitask — how to do it well."

  18. "My AI Game Dev Workflow"

    "How I actually build games day to day with AI in the loop."

  19. "Humans Can Multitask Now"

    "For the first time, humans can actually multitask — how to do it well."

  20. "Voice Is the New Keyboard"

    "Setting up vibe coding with voice — the software, the mic, and getting off the keyboard."

  21. "Voice Is the New Keyboard"

    "Setting up vibe coding with voice — the software, the mic, and getting off the keyboard."

  22. "Not every prompt needs deep reasoning.

  23. "Prompts are longer and smarter now, so the gaps are longer too.

  24. "isPrime on a whiteboard and 'name every primitive data type' measured memorization — a signal that died the day every candidate got an AI pair.

  25. "isPrime on a whiteboard and 'name every primitive data type' measured memorization — a signal that died the day every candidate got an AI pair.

  26. "Every industry solved how to look at its data — from subway maps to blueprints.

  27. "Every industry solved how to look at its data — from subway maps to blueprints.

  28. "Wiring sensors and microcontrollers into my stack to watch, alert on, and automate my applications in the real world."

  29. "Wiring sensors and microcontrollers into my stack to watch, alert on, and automate my applications in the real world."

  30. "A menu bar is the cheapest mission control you'll ever build — glance at every agent, build, and deploy, and control them without leaving your screen."

  31. "A menu bar is the cheapest mission control you'll ever build — glance at every agent, build, and deploy, and control them without leaving your screen."

  32. "A field guide to delegating with /goal agents — when a goal beats a one-off prompt, and how to dial thinking effort up or down for the job."

  33. "A field guide to delegating with /goal agents — when a goal beats a one-off prompt, and how to dial thinking effort up or down for the job."

  34. "My everyday kit of custom skills and slash commands — what each one does and why it earns its keep."

  35. "Running retrospectives with your agents — why reviewing what went wrong is worth the time."

  36. "Practical ways to level up your agents — memory, feedback loops, and the habits that compound."

  37. "My everyday kit of custom skills and slash commands — what each one does and why it earns its keep."

  38. "Running retrospectives with your agents — why reviewing what went wrong is worth the time."

  39. "Practical ways to level up your agents — memory, feedback loops, and the habits that compound."

  40. "The questions I ask before writing a single line for something new."

  41. "The questions I ask before writing a single line for something new."

  42. "Why I write plans in HTML now, and how it makes them easier to design and execute."

  43. "Why I write plans in MDX now, and how it makes them easier to design and execute."

  44. "How I Code in My Sleep"

    "Dynamic agent workflows, agent teams, and a caffeinated computer — when to run them overnight and how."

  45. "How I Code in My Sleep"

    "Dynamic agent workflows, agent teams, and a caffeinated computer — when to run them overnight and how."

  46. "How interactive, AI-generated games are quietly becoming the future of how we learn."

  47. "Claude Taught Me Game Dev"

    "Why you should make games — and how AI lowers the barrier to start."

  48. "Why I'd rather spend an afternoon building it than another month subscribing."

  49. "AI doesn't change your skills — it amplifies the ones you already have."

  50. "How interactive, AI-generated games are quietly becoming the future of how we learn."