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"The holodeck is the future of software: experiences you build and change as you go."
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"Using Gemini and other web LLMs to come up with game ideas."
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"Generating models with Tripo3D, then cleaning them up with Codex and the Blender MCP."
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"Why I prototype games in Godot."
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"Planning with Fable / Astra, executing with Opus or similar."
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"Why images and references do so much in AI game dev."
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"Spotting when something should be a skill."
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"Iterations with manual or automated gates, with proper planning."
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"Voice in and out, asking for reports, and holodecks as the future of entertainment."
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"How I choose between Claude Code and Codex when making games."
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"Script from an LLM, custom skills, HyperFrames and storyboards."
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"Configurations are easy and cheap now, so design decisions can be different."
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"Configurations are easy and cheap now, so design decisions can be different."
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"Languages don't matter anymore.
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"Languages don't matter anymore.
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"How I actually build games day to day with AI in the loop."
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"For the first time, humans can actually multitask — how to do it well."
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"How I actually build games day to day with AI in the loop."
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"For the first time, humans can actually multitask — how to do it well."
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"Setting up vibe coding with voice — the software, the mic, and getting off the keyboard."
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"Setting up vibe coding with voice — the software, the mic, and getting off the keyboard."
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"Not every prompt needs deep reasoning.
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"Prompts are longer and smarter now, so the gaps are longer too.
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"isPrime on a whiteboard and 'name every primitive data type' measured memorization — a signal that died the day every candidate got an AI pair.
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"isPrime on a whiteboard and 'name every primitive data type' measured memorization — a signal that died the day every candidate got an AI pair.
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"Every industry solved how to look at its data — from subway maps to blueprints.
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"Every industry solved how to look at its data — from subway maps to blueprints.
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"Wiring sensors and microcontrollers into my stack to watch, alert on, and automate my applications in the real world."
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"Wiring sensors and microcontrollers into my stack to watch, alert on, and automate my applications in the real world."
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"A menu bar is the cheapest mission control you'll ever build — glance at every agent, build, and deploy, and control them without leaving your screen."
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"A menu bar is the cheapest mission control you'll ever build — glance at every agent, build, and deploy, and control them without leaving your screen."
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"A field guide to delegating with /goal agents — when a goal beats a one-off prompt, and how to dial thinking effort up or down for the job."
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"A field guide to delegating with /goal agents — when a goal beats a one-off prompt, and how to dial thinking effort up or down for the job."
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"My everyday kit of custom skills and slash commands — what each one does and why it earns its keep."
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"Running retrospectives with your agents — why reviewing what went wrong is worth the time."
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"Practical ways to level up your agents — memory, feedback loops, and the habits that compound."
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"My everyday kit of custom skills and slash commands — what each one does and why it earns its keep."
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"Running retrospectives with your agents — why reviewing what went wrong is worth the time."
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"Practical ways to level up your agents — memory, feedback loops, and the habits that compound."
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"The questions I ask before writing a single line for something new."
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"The questions I ask before writing a single line for something new."
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"Why I write plans in HTML now, and how it makes them easier to design and execute."
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"Why I write plans in MDX now, and how it makes them easier to design and execute."
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"Dynamic agent workflows, agent teams, and a caffeinated computer — when to run them overnight and how."
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"Dynamic agent workflows, agent teams, and a caffeinated computer — when to run them overnight and how."
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"How interactive, AI-generated games are quietly becoming the future of how we learn."
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"Why you should make games — and how AI lowers the barrier to start."
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"Why I'd rather spend an afternoon building it than another month subscribing."
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"AI doesn't change your skills — it amplifies the ones you already have."
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"How interactive, AI-generated games are quietly becoming the future of how we learn."