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Articole: 6
  1. Publishing my RL Game Env as OSS

    Concluding my quest into reinforcement learning, building a RL game env and doing low-level GPU optimizations.

  2. RL Training a 2D Pixel Platformer

    Build a 2D Pixel Platformer from scratch and train using RL

  3. A series of macro and micro optimizations to make Puffer RL training faster and scale better.

  4. Using a toy but playable pixel platformer to create agents that can play along-side you.

  5. Deconstructing a 1-bit LSTM

    (Part 2/2) Understanding the internals of an LSTM by (de)constructing an 1-bit LSTM.

  6. Draw with an LSTM

    (Part 1/2) A creative coding experiment to explore LSTMs with your touch