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Articole: 6
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Concluding my quest into reinforcement learning, building a RL game env and doing low-level GPU optimizations.
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Build a 2D Pixel Platformer from scratch and train using RL
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A series of macro and micro optimizations to make Puffer RL training faster and scale better.
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Using a toy but playable pixel platformer to create agents that can play along-side you.
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(Part 2/2) Understanding the internals of an LSTM by (de)constructing an 1-bit LSTM.
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(Part 1/2) A creative coding experiment to explore LSTMs with your touch