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In the last post I've briefly mentioned that I explored my identity more deeply, due to previously suppressing it for the job.
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A lot of things have happened in the last months.
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When writing a game engine, one thing you start to appreciate is the simple UI of existing engines, like Unity.
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Everyone says don’t make a game engine.
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0.
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So you want to serialize data.
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Recently, I finished the first working prototype of my game object system.
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So, lately I've been on a nostalgia trip, meaning I've been on a quest to listen to music from 10 years ago.
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The real treasure was the friends we made along the way.
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As a little joke, in my post about how I built my JobSystem, I included a little PHP script that counts the days since it was posted.
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My last post caused quite a stir in the Rust subreddit lol.
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There are only two kinds of languages: the ones people complain about and the ones nobody uses.
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Quaternions are easy.
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Tracking data is bullshit.
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So I've done it.
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If the hero were the phrase "premature optimization is the root of all evil", then I'd be its villain.
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Every now and then, I see a post pop up online, discussing why there are many games that don't implement rebindable controls.
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In my previous blogpost, I mentioned how I considered throwing in the towel, and build my game engine in Rust instead of C++.
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Thumbnail credit: "VOID KING", found during the 2022 April fools event on r/place, reddit I've been reading about how game engines work since September last year.
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The Problem Assume we have a method called UnsafeMethod(), which throws an exception upon calling it.
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Phew.
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Ok, let's discuss my least favorite part of this entire blogpost: Collecting Data 😔 There is no nice way of saying this, but yes, I am collecting your data.
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If you have come this far in my blogpost, I have to admit that I lied.
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One thing, that I struggled with more than I should have, is making my website look nice on mobile.
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If at any time you want to see the actual source code, just press [Ctrl]+[Shift]+[i] or [Cmd]+[Opt]+[i] for macOS while your browser is open.
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Okay, so we got a webserver, now what?
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If you think about it, the internet is just computers which are connected to each other.
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So here I am.
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Last year, Mark Brown, from the YouTube channel Game Maker's Toolkit, ran the GMTK Game Jam 2020, in which you had 48 hours to make a game.