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I joke that I have been quietly building my own computer museum in my office, but I just got back from a real, unique, and precious computer museum that blows everything else away.
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There is a particular kind of quiet in the moment you realise the problem you have spent all afternoon troubleshooting is all your own fault.
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AndyH graciously allowed me to interrogate chat with him about all things retro game development.
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So far in this combined Amiga + Atari ST mini-series we’ve built up the basics of writing C with vbcc for both machines in parallel: Hello World with vbcc: the toolchain, the first build, and the in-browser IDE that runs both targets.
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This is the fourth and final building-block post on the way to the multi-platform roguelike in C.
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In part seven the dungeon was full of goblins that were about as threatening as garden gnomes.
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The ZX Spectrum Next is a huge win for the speccy community, and is now about to deliver their third Kickstarter to backers.
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My full Z80 JavaScript CP/M emulator and IDE integration is finally fully working.
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Somewhere along the way, “BASIC is too slow for games” morphed from a complaint into being universally received wisdom, and sadly that means a lot of people take it as a cue to skip the language entirely and go straight to assembly.
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Much has already been said about the Commodore.net flip phone.