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  1. I joke that I have been quietly building my own computer museum in my office, but I just got back from a real, unique, and precious computer museum that blows everything else away.

  2. There is a particular kind of quiet in the moment you realise the problem you have spent all afternoon troubleshooting is all your own fault.

  3. AndyH graciously allowed me to interrogate chat with him about all things retro game development.

  4. So far in this combined Amiga + Atari ST mini-series we’ve built up the basics of writing C with vbcc for both machines in parallel: Hello World with vbcc: the toolchain, the first build, and the in-browser IDE that runs both targets.

  5. This is the fourth and final building-block post on the way to the multi-platform roguelike in C.

  6. In part seven the dungeon was full of goblins that were about as threatening as garden gnomes.

  7. The ZX Spectrum Next is a huge win for the speccy community, and is now about to deliver their third Kickstarter to backers.

  8. My full Z80 JavaScript CP/M emulator and IDE integration is finally fully working.

  9. Somewhere along the way, “BASIC is too slow for games” morphed from a complaint into being universally received wisdom, and sadly that means a lot of people take it as a cue to skip the language entirely and go straight to assembly.

  10. If I designed a Commodore Phone

    Much has already been said about the Commodore.net flip phone.