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Jump to heading # Installation Guide You can download Screen Space Cavity Shader from the Unity Asset Store. https://assetstore.unity.com/screen-space-cavity Jump to heading ## Installing, updating and removing the package After having obtained a license,…
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Jump to heading # Introduction When using the Unity game engine, most developers will at some point want to render an outline.
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💡 This tutorial is made for Unity 6 or Unity 2022.3+ and the Universal Render Pipeline.
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Jump to heading # Introduction A few years ago I was working on a mobile augmented reality application where users were able to use their phone to place objects within the environment.
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Jump to heading # In the last episode of ...
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Jump to heading # How this site works Over the years, I've reworked this site multiple times.
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Jump to heading # Introduction This weekend I was working in Blender and noticed their easy to use circular menu.
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Jump to heading # Introduction In this tutorial I will explain step-by-step how to create a beautiful stylized water shader in Unity using Shader Graph.
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Jump to heading # Introduction A while ago, I made a shader for a project of mine to simulate halftone shading.
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Some renders made with my path tracer.
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Jump to heading # Introduction Generating samples within a hemisphere around a point is needed when doing Monte-Carlo path tracing.
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Jump to heading # Introduction For a university course this semester we had to write a chess engine in C++.
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Jump to heading # Introduction I will go over my method of rendering real-time caustics.
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Jump to heading # Introduction Rendering outlines is a technique that is often used in games either for aesthetic reasons or for supporting gameplay by using it for highlights and selections around an object.
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Jump to heading # Introduction Since the introduction of Unity's Scriptable Render Pipeline in 2018, you can create your own custom render passes and inject them into the render pipeline.
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Jump to heading # Introduction During the few months between November 2019 and April 2020 I created a stylized water shader for the Universal Render Pipeline and published it on the Unity Asset Store.
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Jump to heading # Introduction In the first few months of 2020 I created three 60-second shader tutorials.
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Jump to heading # Introduction A short breakdown of how I made a holographic card shader.