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  1. Screen Space Cavity Shader

    Jump to heading # Installation Guide You can download Screen Space Cavity Shader from the Unity Asset Store. https://assetstore.unity.com/screen-space-cavity Jump to heading ## Installing, updating and removing the package After having obtained a license,…

  2. Jump to heading # Introduction When using the Unity game engine, most developers will at some point want to render an outline.

  3. Edge Detection Outlines

    💡 This tutorial is made for Unity 6 or Unity 2022.3+ and the Universal Render Pipeline.

  4. A cursor for augmented reality

    Jump to heading # Introduction A few years ago I was working on a mobile augmented reality application where users were able to use their phone to place objects within the environment.

  5. Render adventures 2: progress!

    Jump to heading # In the last episode of ...

  6. How this site works

    Jump to heading # How this site works Over the years, I've reworked this site multiple times.

  7. Jump to heading # Introduction This weekend I was working in Blender and noticed their easy to use circular menu.

  8. Stylized Water Shader

    Jump to heading # Introduction In this tutorial I will explain step-by-step how to create a beautiful stylized water shader in Unity using Shader Graph.

  9. Comic book (halftone) shader

    Jump to heading # Introduction A while ago, I made a shader for a project of mine to simulate halftone shading.

  10. Some renders made with my path tracer.

  11. Sampling the hemisphere

    Jump to heading # Introduction Generating samples within a hemisphere around a point is needed when doing Monte-Carlo path tracing.

  12. Writing a chess engine in C++

    Jump to heading # Introduction For a university course this semester we had to write a chess engine in C++.

  13. Rendering realtime caustics

    Jump to heading # Introduction I will go over my method of rendering real-time caustics.

  14. 5 ways to draw an outline

    Jump to heading # Introduction Rendering outlines is a technique that is often used in games either for aesthetic reasons or for supporting gameplay by using it for highlights and selections around an object.

  15. Custom render passes in Unity

    Jump to heading # Introduction Since the introduction of Unity's Scriptable Render Pipeline in 2018, you can create your own custom render passes and inject them into the render pipeline.

  16. Stylized Water for URP

    Jump to heading # Introduction During the few months between November 2019 and April 2020 I created a stylized water shader for the Universal Render Pipeline and published it on the Unity Asset Store.

  17. Shader tutorials in 60 seconds

    Jump to heading # Introduction In the first few months of 2020 I created three 60-second shader tutorials.

  18. Holographic Card Shader

    Jump to heading # Introduction A short breakdown of how I made a holographic card shader.