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  1. It’s been quite a while since the last update, hasn’t it?

  2. The project survives into another progress report!

  3. This has been a relatively quiet couple of months, there’s no huge headlining features but instead I focused on improving the foundations of the project!

  4. So here it is, another progress report series 😭 I jest somewhat, but my opinion of whether to actually do this has been swaying back and forth for a few months now.

  5. Search Reduction - Hexadecimals

    This is a new mini-series about reducing my reliance on search engines (specifically DuckDuckGo) for doing menial tasks unrelated to searching the web.

  6. Can I have it without the slop?

    NOTE: I name a specific feed in this post, but this is no way an attack on the authors or the organizations they are be supported by.

  7. I took a “short” two-month break from writing these progress reports, but we never stopped hacking on Kawari 🛠️ We have exciting progress on instanced content, actions and even more social systems!

  8. Stop sending me garbage

    I thought I talked about this too much on Mastodon, but maybe I wasn’t abrasive enough?

  9. So this one turned out to be a bit of a large one!

  10. A better way to play FFXIV 1.x

    I never played FFXIV 1.x while it was running (I was like 10 at the time, okay?)

  11. Micro-working has been a recent hyper-focus of mine.

  12. This was a surprisingly small time window since the last status report, but there’s quite a bit to get through here.

  13. I decided to wait until the end of this weekend to release this report, because I was actively working on lots of big things!

  14. I wanted to play Left 4 Dead 2 recently, but was super frustrated at it crashing in the middle of playing!

  15. It’s the new year!

  16. In a previous blog post I was exploring normally inaccessible zones in-game.

  17. Happy holidays, new year and so on!

  18. Here’s the second (and last) update this year for my various FFXIV projects.

  19. Have you ever wondered how dialogue scenes work in-game?

  20. The problem isn't Unreal

    Sorry but I need to rant, naturally this was spurred by people spewing nonsense online.

  21. This is yet another delayed progress report, sorry about that.

  22. I recently upstreamed support for the 22R Pro to Linux, after battle-testing for years.

  23. Game Review: Stellar Blade

    Didn’t expect another game review, didja?

  24. I have decided right now, to delete my Bluesky account.

  25. This progress report was a delayed a bit because of KDE Akademy, but on the flip side that means it’s packed full of cool stuff!

  26. Akademy 2025

    A few weeks ago was KDE’s Akademy which was hosted in Berlin, Germany this year!

  27. If you play Baldurs Gate 3 on Linux, and skip the launcher you might find Steam’s Game Recording feature doesn’t work anymore.

  28. There’s a nice mix of everything this week, from smaller bugfixes to bigger features!

  29. It’s been almost two years since my last update on this project, what changed?

  30. One of my special interests lately has been exploring the different operating regions of FFXIV.

  31. This is quite a large update, thank you to our contributors making this list huge!

  32. A GitHub issue in a certain Dalamud plugin caught my attention, they wanted to access cutscene areas in FFXIV.

  33. It’s been a while since the last update, because I’ve been traveling and trying to relax a bit more.

  34. Of Mutuals and Firehoses

    If you look at my Mastodon profile then you might notice I follow a ton of people.

  35. Right now there’s a Gold Saucer event in FFXIV, which slightly increases MGP earned in GATEs.

  36. This update is all about polish and making Kawari easier to setup/use.

  37. Thoughts on LGM + RMS

    Note: The organizers are cancelled the keynote in response to everyone's collective discomfort.

  38. Sooo… it’s been a while since I wrote one of these.

  39. Here is a new progress report, mostly smaller things but I managed to complete another patch update!

  40. Morpho, my new Bluesky client

    It’s with much duress that I announce I’m releasing yet-another-application, this time a Bluesky client.

  41. I noticed that I kept searching for “how do I check for log messages in Qt tests?”

  42. Here comes several new features, including basic multiplayer!

  43. In this update: I added server-side scripting, touched on the client-side scripts it hooks into, and started playing cutscenes!

  44. The 7.2 patch released earlier this week, and I’m happy to report that Kawari survived it’s first major patch release!

  45. This is a pretty big update that includes actual logins, character management, pre-built binaries and more!

  46. Not as big as the last update, but I implemented a few smaller fixes and finished another game feature.

  47. After the initial excitement of being able to load into a zone wore off, I spent some time polishing up the project and implementing more packets.

  48. This isn’t actually an update on Kawari, but building tools to make my life easier.

  49. Kawari is a FFXIV server emulator project that I started a few years ago, and today I’m happy to report it can go from login to zone on 7.18h (the latest patch as of writing.)

  50. Dolls Nest released a demo recently, and I’m enjoying playing it (but it’s still rough.)