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  1. I visited Washington, D.C. recently and want to discuss the open-source software I used to navigate the city.

  2. In Act 2, there’s a battle with a big group of enemies and you fight alongside a group of allies.

  3. I recently wanted to use the new Steam Game Recording feature, but I kept running into a really annoying bug - I couldn’t save anything!

  4. One of my Graphics Dump posts integrates three.js and KaTeX into the article itself, which was a first for me.

  5. Using Hugo with Kate

    I use Hugo to build my website (which you can explore the source code to on GitHub.)

  6. I’m excited to announce my next FFXIV-related project, Auracite!

  7. I was working on a project that still uses Qt5 and I wanted to port from Qt’s own foreach keyword.

  8. Hello again, sorry it’s been a while since the last post.

  9. I attended KDE’s Akademy and the Qt Contributor Summit that happened this year.

  10. Note: The IndieGoGo campaign is gone as of August 2025, with the original page deleted.

  11. My work in KDE for July 2024

    This is a very exciting month if you’re waiting for more artist-oriented improvements in the Wayland session!

  12. My work in KDE for June 2024

    Hello!

  13. So recently JetBrains “properly” released RustRover (after removing the open source Rust plugin.)

  14. Wiring up my new home network

    I recently moved into a new place, which has a few oddities in it’s walls.

  15. My work in KDE for April 2024

    Hello and sorry about the late post.

  16. Oh me, oh my - there’s a lot to talk about!

  17. My work in KDE for March 2024

    I didn’t work much on KDE for the first half of March, but still managed to squeeze out some good features and bugfixes.

  18. Note: I don't currently use this method right now, but it still worked well in my experience.

  19. It’s February already, and as expected I didn’t have too much time on my hands this month.

  20. My work in KDE for January 2024

    Now it’s full circle, a whole year of KDE has started again!

  21. Gushing about KDE applications

    This a lazy and anti-rant post… I want to shine a light on the fantastic KDE software that I use daily.

  22. So today Apple has released information on how iOS will soon be DMA-compliant.

  23. This is a lighter month due to holidays (and also I’m trying not to burn out), but I tried to fit in a bit of KDE anyway.

  24. I achieved two huge goals this month, which conclude a year (and a few months) of development on both Astra & Novus.

  25. 2023 Wrap-up

    I think this has been a pretty productive year for me.

  26. I’m interested in trying out OpenXR again, the Khronos VR/AR API.

  27. We’re already in November, but I managed to do a lot of work this month which I’m really happy about.

  28. My work in KDE for October 2023

    Happy October and other related holidays!

  29. As I’m nearing the release of Astra 0.5.0, and Novus 0.1.0 (which will be it’s initial release) I have been hard at work squashing bugs and adding new features.

  30. Do you have a mixed of Qt and Rust in your project, and dislike how your logs mismatch?

  31. If you’ve worked with Qt for a while, you’re probably well aware of how basic the default log formatting is.

  32. This is a sort-of reply to Herzenschein’s blog post from a few months ago.

  33. I might be busy early next month, so I’m posting this a few days early so I get it out of the way!

  34. Hello!

  35. My work in KDE for August 2023

    I’m posting this a little bit earlier this month, because I’ll be busy until next week and won’t have a chance to finish anything.

  36. My work in KDE for July 2023

    The month of July is already wrapped up, I can’t believe it!

  37. I wanted to enable server-side decorations in a Wayland client, but didn’t know where to start.

  38. When writing debug graphics, one of the most common shapes you draw are cubes.

  39. My work in KDE for June 2023

    We’re about halfway through year!

  40. Game Review: INFRA

    A little while ago, people suggested that I play INFRA.

  41. Context: Earlier this year, me and my partner got a Playstation 2 as a gift.

  42. I’ve always been fascinated with CSG, as someone who has spent some time messing around in Valve’s Hammer and Unreal Editor.

  43. My work in KDE for May 2023

    I can’t believe it’s already the end of May!

  44. In my engine I have a bunch of big data structures used in push constants, shader buffers, and more.

  45. Dropping Out

    A rant about my experience in my university’s computing program.

  46. Obscure Qt: GDB pretty printers

    Edit: This was written before my projects were switched to Qt6, and I’m not aware of a Qt6 pretty printer solution (if you do, let me know in a comment below.)

  47. My work in KDE for April 2023

    Here’s my KDE contributions for this month!

  48. I realized today that I had inadvertently created a static art gallery.

  49. I decided to start a short series of describing weird, obscure Qt behavior!

  50. My work in KDE for March 2023

    Another month in the year, another collection of bugfixes and features I contributed to KDE!