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I visited Washington, D.C. recently and want to discuss the open-source software I used to navigate the city.
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In Act 2, there’s a battle with a big group of enemies and you fight alongside a group of allies.
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I recently wanted to use the new Steam Game Recording feature, but I kept running into a really annoying bug - I couldn’t save anything!
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One of my Graphics Dump posts integrates three.js and KaTeX into the article itself, which was a first for me.
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I use Hugo to build my website (which you can explore the source code to on GitHub.)
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I’m excited to announce my next FFXIV-related project, Auracite!
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I was working on a project that still uses Qt5 and I wanted to port from Qt’s own foreach keyword.
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Hello again, sorry it’s been a while since the last post.
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I attended KDE’s Akademy and the Qt Contributor Summit that happened this year.
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Note: The IndieGoGo campaign is gone as of August 2025, with the original page deleted.
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This is a very exciting month if you’re waiting for more artist-oriented improvements in the Wayland session!
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Hello!
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So recently JetBrains “properly” released RustRover (after removing the open source Rust plugin.)
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I recently moved into a new place, which has a few oddities in it’s walls.
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Hello and sorry about the late post.
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Oh me, oh my - there’s a lot to talk about!
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I didn’t work much on KDE for the first half of March, but still managed to squeeze out some good features and bugfixes.
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Note: I don't currently use this method right now, but it still worked well in my experience.
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It’s February already, and as expected I didn’t have too much time on my hands this month.
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Now it’s full circle, a whole year of KDE has started again!
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This a lazy and anti-rant post… I want to shine a light on the fantastic KDE software that I use daily.
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So today Apple has released information on how iOS will soon be DMA-compliant.
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This is a lighter month due to holidays (and also I’m trying not to burn out), but I tried to fit in a bit of KDE anyway.
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I achieved two huge goals this month, which conclude a year (and a few months) of development on both Astra & Novus.
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I think this has been a pretty productive year for me.
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I’m interested in trying out OpenXR again, the Khronos VR/AR API.
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We’re already in November, but I managed to do a lot of work this month which I’m really happy about.
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Happy October and other related holidays!
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As I’m nearing the release of Astra 0.5.0, and Novus 0.1.0 (which will be it’s initial release) I have been hard at work squashing bugs and adding new features.
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Do you have a mixed of Qt and Rust in your project, and dislike how your logs mismatch?
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If you’ve worked with Qt for a while, you’re probably well aware of how basic the default log formatting is.
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This is a sort-of reply to Herzenschein’s blog post from a few months ago.
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I might be busy early next month, so I’m posting this a few days early so I get it out of the way!
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Hello!
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I’m posting this a little bit earlier this month, because I’ll be busy until next week and won’t have a chance to finish anything.
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The month of July is already wrapped up, I can’t believe it!
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I wanted to enable server-side decorations in a Wayland client, but didn’t know where to start.
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When writing debug graphics, one of the most common shapes you draw are cubes.
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We’re about halfway through year!
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A little while ago, people suggested that I play INFRA.
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Context: Earlier this year, me and my partner got a Playstation 2 as a gift.
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I’ve always been fascinated with CSG, as someone who has spent some time messing around in Valve’s Hammer and Unreal Editor.
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I can’t believe it’s already the end of May!
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In my engine I have a bunch of big data structures used in push constants, shader buffers, and more.
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A rant about my experience in my university’s computing program.
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Edit: This was written before my projects were switched to Qt6, and I’m not aware of a Qt6 pretty printer solution (if you do, let me know in a comment below.)
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Here’s my KDE contributions for this month!
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I realized today that I had inadvertently created a static art gallery.
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I decided to start a short series of describing weird, obscure Qt behavior!
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Another month in the year, another collection of bugfixes and features I contributed to KDE!