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Articole: 10
  1. AI Assisted Coding

    I recently had an AI implement a brand new lighting algorithm from a 2025 white paper, one-shot, producing visible soft-shadows and constant-time global illumination on the first try.

  2. 2D Rendering with SDF’s and Atlases

    Sprite Packing In 2D game development, texture atlases are commonly used to reduce draw calls and optimize GPU performance.

  3. Data Structures in C and Allocating

    I’ve been researching ways to make C more ergonomic.

  4. Game Math 101, Writing your Own 2D Math in C++

    Do you want to make a game but don’t know any math?

  5. Datastructure APIs in C++

    Designing a great data structure API is mostly a grey area with lots of room for opinions.

  6. Collision Detection in 2D or 3D – Some Steps for Success

    These are my personal opinions about recommended readings for collision detection in either 2D or 3D.

  7. Base64 Encoding in C

    Base64 encoding has this nice feature where the encoded information is safely copy-pasteable and stored as plaintext in files.

  8. Error Codes and Error Handling

    There is a longstanding and ongoing debate in the industry on whether exceptions or error codes are superior when it comes to handling and report errors.

  9. Hash Tables, Sorting, and Security

    I’d like to recommend Mattias Gustavsson’s hash table he has open sourced on github.

  10. Virtual File Systems in Games!

    After a particularly elucidating conversation with Mattias Gustavsson on Twitter, I came to the delightful realization that a well utilized virtual path system can be make writing games a lot more fun.