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I recently had an AI implement a brand new lighting algorithm from a 2025 white paper, one-shot, producing visible soft-shadows and constant-time global illumination on the first try.
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Sprite Packing In 2D game development, texture atlases are commonly used to reduce draw calls and optimize GPU performance.
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I’ve been researching ways to make C more ergonomic.
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Do you want to make a game but don’t know any math?
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Designing a great data structure API is mostly a grey area with lots of room for opinions.
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These are my personal opinions about recommended readings for collision detection in either 2D or 3D.
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Base64 encoding has this nice feature where the encoded information is safely copy-pasteable and stored as plaintext in files.
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There is a longstanding and ongoing debate in the industry on whether exceptions or error codes are superior when it comes to handling and report errors.
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I’d like to recommend Mattias Gustavsson’s hash table he has open sourced on github.
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After a particularly elucidating conversation with Mattias Gustavsson on Twitter, I came to the delightful realization that a well utilized virtual path system can be make writing games a lot more fun.