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Articole: 173
  1. Tips to visualize and debug collision shapes in libGDX

    A tutorial on using Pixmap to visual and debug collision shapes in libGDX

  2. Tips to extract sprites from any tileset or spritesheet

    Tips to extract sprites from tilemap or spritesheet description

  3. Making Dinosaur Runner Game - Part 7: UI and Sound Effects

    A tutorial series on using libGDX API to develop a clone of the Dinosaur Runner game in Chrome web browser.

  4. Making Dinosaur Runner Game - Part 6: Collision Detection

    A tutorial series on using libGDX API to develop a clone of the Dinosaur Runner game in Chrome web browser.

  5. Making Dinosaur Runner Game - Part 5: Jumping T-Rex

    A tutorial series on using libGDX API to develop a clone of the Dinosaur Runner game in Chrome web browser.

  6. Making Dinosaur Runner Game - Part 4: Moving Cactuses

    A tutorial series on using libGDX API to develop a clone of the Dinosaur Runner game in Chrome web browser.

  7. Making Dinosaur Runner Game - Part 3: Rendering The Road

    A tutorial series on using libGDX API to develop a clone of the Dinosaur Runner game in Chrome web browser.

  8. A tutorial series on using libGDX API to develop a clone of the Dinosaur Runner game in Chrome web browser.

  9. A tutorial series on using libGDX API to develop a clone of the Dinosaurs Runner game in Chrome web browser.

  10. How to create a Parallax Background Effect in libGDX

    A guide on developing a parallax background effect in libGDX

  11. Fixing jaggy edges by turning on multi-sampling in libGDX

    A tips on enabling multi-sampling when rendering 3D objects in libGDX

  12. Understanding Material and Environment in libGDX

    A post discussing the definition and usages of Material and Environment classes in libGDX 3D API

  13. A guide on running libGDX projects in different IDEs including Eclipse, IntelliJ IDEA and Netbeans

  14. How to add a library to your libGDX games

    A tutorial on adding extensions and libraries to libGDX projects using gdx-liftoff and editing gradle build files

  15. An overview of libGDX built-in 3D shapes

    An article introducing various built-in 3D shapes provided by libGDX

  16. Making a Liquid Drop Cursor Effect in libGDX

    A guide on using libGDX APIs to develop liquid dropping cursor effects such as water, blood, acid and mana drops

  17. A tutorial series on using libGDX to develope a Flappy Bird clone with pixel art style.

  18. Creating Flappy Chick Game - Part 5: Drawing and Moving Pipes

    A tutorial series on using libGDX to develope a Flappy Bird clone with pixel art style.

  19. A tutorial series on using libGDX to develope a Flappy Bird clone with pixel art style.

  20. Creating Flappy Chick Game - Part 3: Animating The Background

    A tutorial series on using libGDX to develope a Flappy Bird clone with pixel art style.

  21. Creating Flappy Chick Game - Part 2: Designing the Graphics

    A tutorial series on using libGDX to develope a Flappy Bird clone with pixel art style.

  22. A tutorial series on using libGDX to develope a Flappy Bird clone with pixel art style.

  23. How to develop a Fish Eye menu effect using libGDX

    How to develop fisheye menu effect libgdx description

  24. Making a Fire Explosion Cursor Effect in libGDX

    A guide on using libGDX draw API to render a fire explosion cursor effect

  25. Making a Smoky Cursor Effect in libGDX

    A tutorial on using libGDX API to design and develop a smoke cursor effect

  26. Introduction to 3D Graphics in libGDX - Hello Spinning Cube

    An introduction to 3D graphics programming in libGDX with a demo application implementing a spinning cube

  27. Designing a flying chicken in pixel art style using piskel

    A guide on using piskel to draw a flying chicken in pixel art style

  28. Creating custom Health and Mana Bars using libGDX Scene2d API

    A guide on using libGDX scene2d API to develop a custom health and mana bar by extending Actor class

  29. Fixing blurry sprites in pixel based games using libGDX

    A tip on fixing the blurry sprite issue when developing pixel based games using libGDX

  30. A guide on using Vector with math theory to find the direction of an object so it faces and follows another object.

  31. Creating a Shadow Trails Effect for your character in libGDX

    A tutorial on using libGDX API to create a shadow trail effect used in popular retro games

  32. Making a bubble cursor effect in libGDX

    A guide on using libGDX to develop a classic bubble cursor effect

  33. libGDX Basics: How to quickly set an object moving direction

    A guide on using the libGDX API to set an object moving direction with some math theories and calculations

  34. Making Pong Game - Part 6: Enemy AI and Winning Condition

    A tutorial series on creating the classic Pong game in libGDX.

  35. Making Pong Game - Part 5: Collision Detection

    A tutorial series on creating the classic Pong game in libGDX.

  36. Making Pong Game - Part 4: Moving Ball and Paddles

    A tutorial series on creating the classic Pong game in libGDX.

  37. Making Pong Game - Part 3: Adding UI components

    A tutorial series on creating a classic Pong clone in libGDX.

  38. Making Pong Game - Part 2: Designing The Graphics

    A tutorial series on creating the classic Pong game in libGDX.

  39. Making Pong Game - Part 1: Project Setup And Custom Title

    A tutorial series on creating the classic Pong game in libGDX.

  40. Creating text graphics for your games using cooltext.com

    A tutorial on using the website cooltext.com to generate text graphics for game programming

  41. How to use XnView MP to organize and manage your game assets

    A guide on using the popular image browser XnView MP to display, browse and preview various types of game assets

  42. Making a stunning firefly cursor effect in libGDX

    A tutorial on using libGDX drawing API to create a beautiful firefly cursor effect

  43. Part 6 of the tutorial series on developing the classic snake game in libGDX with 8-bit pixel style.

  44. Creating 8-bit Retro Snake - Part 5: Collision Detection

    Part 5 of the tutorial series on developing the classic snake game in libGDX with 8-bit pixel style.

  45. Part 4 of the tutorial series on developing the classic snake game in libGDX with 8-bit pixel style.

  46. Creating 8-bit Retro Snake - Part 3: Grid and GameWorld class

    Part 3 of the tutorial series on developing the classic snake game in libGDX with 8-bit pixel style.

  47. Creating 8-bit Retro Snake - Part 2: Drawing The Assets

    Part 2 of the tutorial series on developing the classic snake game in libGDX with 8-bit pixel style.

  48. Part 1 of the tutorial series on developing the classic snake game in libGDX with 8-bit pixel style.

  49. libGDX Viewport Tutorial: Explanation, Demo, and Code Examples

    Learn how to use different types of Viewports in libGDX with detailed explanations with a live demo app

  50. How to create a Stardust trailing cursor effect in libGDX

    A tutorial on developing a classic stardust cursor effect in libGDX