Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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A beginner guide on drawing a sprite in libGDX and introduction to many basic concepts
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A tutorial on using Camera API to make creative screen and state transitions in libgdx
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A short guide on using SnapshotArray class in libGDX
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A guide on using libGDX API to create an elastic trailing cursor effect
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A guide on creating a classic fading and trailing cursor effect in libGDX
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A guide on making game characters jump in libGDX games with sample code
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A guide on using viewport method to translate between the screen and world coordinate in libGDX game
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A guide on extending the functionality of the Space Invader game to support mobile devices with touch control
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A guide on programming a ball bouncing movement in libGDX by simulating the physics with gravity and other forces
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A curated list of best pixel fonts used in retro and indie game development
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Learn how to move, rotate, and scale a sprite in libGDX with detailed explanations and code examples
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Tutorial on making a space invader game in libGDX part 8
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Tutorial on making a space invader game in libGDX part 7
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Tutorial on making a space invader game in libGDX part 6
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A short guide to use custom cursors in libGDX with sample code
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Tutorial on making a space invader game in libGDX part 5
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Tutorial on making a space invader game in libGDX part 4
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Tutorial on making a space invader game in libGDX part 3
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A tutorial on creating an animated alien head in Piskel with lots of visuals and explannations
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Tutorial on making a space invader game in libGDX part 2
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Tutorial on making a space invader game in libGDX part 1
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A tip to quickly compile libGDX project
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A tutorial on creating a pixel particle firework effect in libGDX
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Guide on using GDX Bootstrap, a free tool by Raizensoft to generate starter project for libGDX
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A tutorial on making an impressive partcile explosion effect in libGDX
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How to use Piskel to create game pixel arts
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Learn how to use libGDX Array utilities class with detailed explannations and code examples
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A small tip to use Pixmap class to draw background in libGDX
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Guide on building a libGDX starter project part 2
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Guide on building a libGDX starter project part 2
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A guide on detecting and handling input events in libGDX
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A collection and curated list of command-line programs that are useful for game development
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A collection of most useful classes in libGDX
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Introduction to Preferences class and how to use the API to save game data in libGDX
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A detailed guide to create and use animations from a spritesheet with libGDX
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Learn how to apply easing equations to enhance objects movement in libGDX
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A curated list of open soure and free software for game development
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How to schedule tasks using Timer
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Comparing ObjectMap and ArrayMap in libGDX
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Detail guide on using action transitions in libGDX
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A guide on using libGDX TexturePacker with Gradle and step-by-step instructions to implement a Gradle texture packing task
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Tip on using libGDX Circle class for hit detection in game programming
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A guide with best practices and tips for using Animation class in libGDX
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Learn how to use BitmapFont using Hiero tools and the libGDX API
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Explaining the roles of the files and folders generated by the libGDX project generator
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Tip on using libGDX Rectangle class for hit detection in game programming
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Tips and guides on using libGDX MathUtils random functions
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Tutorial on using JSON with libGDX, how to read, write and parse JSON with a practical example
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Learn how to use and discuss various functions and features of libGDX MathUtils class
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Explore and discover the techniques to use libGDX built-in Interpolation functions to create beautiful animations