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Articole: 173
  1. libGDX Basics: Drawing your very first sprite

    A beginner guide on drawing a sprite in libGDX and introduction to many basic concepts

  2. Making creative screen transitions using Camera API in libGDX

    A tutorial on using Camera API to make creative screen and state transitions in libgdx

  3. How to use SnapshotArray in libGDX

    A short guide on using SnapshotArray class in libGDX

  4. Making an elastic trailing cursor effect in libGDX

    A guide on using libGDX API to create an elastic trailing cursor effect

  5. How to create a trailing cursor effect in libGDX

    A guide on creating a classic fading and trailing cursor effect in libGDX

  6. How to make game characters jump in libGDX

    A guide on making game characters jump in libGDX games with sample code

  7. How to translate between world and screen coordinates in libGDX

    A guide on using viewport method to translate between the screen and world coordinate in libGDX game

  8. Extending the Space Invader game to use Mouse and Touch control

    A guide on extending the functionality of the Space Invader game to support mobile devices with touch control

  9. libGDX Basics: How to make a bouncing ball effect

    A guide on programming a ball bouncing movement in libGDX by simulating the physics with gravity and other forces

  10. Top 10 Pixel Fonts for Retro and Indie Games Development

    A curated list of best pixel fonts used in retro and indie game development

  11. How to move, rotate and scale a sprite in libGDX

    Learn how to move, rotate, and scale a sprite in libGDX with detailed explanations and code examples

  12. Making Space Invader Game - Part 8: Sound Effects

    Tutorial on making a space invader game in libGDX part 8

  13. Making Space Invader Game - Part 7: Explosion Effects

    Tutorial on making a space invader game in libGDX part 7

  14. Tutorial on making a space invader game in libGDX part 6

  15. Guide on using custom cursors in libGDX

    A short guide to use custom cursors in libGDX with sample code

  16. Making Space Invader Game - Part 5: Alien Moving Mechanics

    Tutorial on making a space invader game in libGDX part 5

  17. Making Space Invader Game - Part 4: Ship Shooting Mechanics

    Tutorial on making a space invader game in libGDX part 4

  18. Making Space Invader Game - Part 3: Ship and GameWorld class

    Tutorial on making a space invader game in libGDX part 3

  19. How to design and animate an alien head in Piskel

    A tutorial on creating an animated alien head in Piskel with lots of visuals and explannations

  20. Making Space Invader Game - Part 2: Drawing the Assets

    Tutorial on making a space invader game in libGDX part 2

  21. Tutorial on making a space invader game in libGDX part 1

  22. A Small Tip to Compile libGDX Projects Faster

    A tip to quickly compile libGDX project

  23. How to create a particle firework effect in libGDX

    A tutorial on creating a pixel particle firework effect in libGDX

  24. Kick-starting your new game project with GDX Bootstrap

    Guide on using GDX Bootstrap, a free tool by Raizensoft to generate starter project for libGDX

  25. Making a particle explosion effect in libGDX

    A tutorial on making an impressive partcile explosion effect in libGDX

  26. How to use Piskel to create game pixel arts

    How to use Piskel to create game pixel arts

  27. Quick tip on using libGDX Array

    Learn how to use libGDX Array utilities class with detailed explannations and code examples

  28. Simple background color trick using Pixmap

    A small tip to use Pixmap class to draw background in libGDX

  29. How to develop a libGDX Starter Project - Part 2

    Guide on building a libGDX starter project part 2

  30. How to develop a libGDX Starter Project - Part 1

    Guide on building a libGDX starter project part 2

  31. Quick libGDX input handling tips

    A guide on detecting and handling input events in libGDX

  32. Top 10 most useful command-line utilities for game development

    A collection and curated list of command-line programs that are useful for game development

  33. Top 10 most useful libGDX classes you should know

    A collection of most useful classes in libGDX

  34. How to use Preferences API in libGDX

    Introduction to Preferences class and how to use the API to save game data in libGDX

  35. How to create animations from spritesheets in libGDX

    A detailed guide to create and use animations from a spritesheet with libGDX

  36. Quick Easing Motion Tips in libGDX

    Learn how to apply easing equations to enhance objects movement in libGDX

  37. Top 12 free software applications for game development

    A curated list of open soure and free software for game development

  38. How to schedule tasks using libGDX Timer

    How to schedule tasks using Timer

  39. When to use ObjectMap vs ArrayMap

    Comparing ObjectMap and ArrayMap in libGDX

  40. Mastering libGDX Actions Transition

    Detail guide on using action transitions in libGDX

  41. A guide on using libGDX TexturePacker with Gradle and step-by-step instructions to implement a Gradle texture packing task

  42. How to use Circle for collision detection

    Tip on using libGDX Circle class for hit detection in game programming

  43. How to create and use Animation effectively in libGDX

    A guide with best practices and tips for using Animation class in libGDX

  44. How to use BitmapFont in libGDX

    Learn how to use BitmapFont using Hiero tools and the libGDX API

  45. Explaining the roles of the files and folders generated by the libGDX project generator

  46. How to use Rectangle class for collision detection

    Tip on using libGDX Rectangle class for hit detection in game programming

  47. How to use libGDX random boolean

    Tips and guides on using libGDX MathUtils random functions

  48. How to use JSON in libGDX

    Tutorial on using JSON with libGDX, how to read, write and parse JSON with a practical example

  49. How to use MathUtils class in libGDX

    Learn how to use and discuss various functions and features of libGDX MathUtils class

  50. How to add spices to object movement using Interpolation

    Explore and discover the techniques to use libGDX built-in Interpolation functions to create beautiful animations