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Articole: 173
  1. Better HTML game exporting using TeaVM

    A guide that introduces teavm and discusses their features used to export libGDX game in html format

  2. How to use libGDX ShapeRenderer

    Learn how to use ShapeRenderer in libGDX to draw primitive shapes such as rectangle, circle, ellipse

  3. Explore the technique and theort to use object pool in libGDX for better memory control and management

  4. How to use gdx-freetype in libGDX

    Learn how to generate bitmap fonts dynamically using the Freetype generator in libGDX

  5. Top free websites and resources for indie game development

    A curated list of free online resources for game development

  6. How to deploy your games in the cloud for free

    Introduce various resources and websites to deploy games for free

  7. How to use GraalVM native image compilation for your game

    Detail guide of using GraalVM to improve filesize distribution in Java and libGDX

  8. How to compress image assets for your games using PNGQuant

    A guide on using PNGQuant to optimize and compress image assets for your games

  9. How to set game objects opacity and color tint

    A guide on setting object opacity and color tint in libGDX

  10. How to install Java JDK for cross-platform game development

    A guide with detail instructions for installing Java JDK on different platforms

  11. Scaffolding a new libGDX project with gdx-liftoff

    An introduction to project setup using gdx-liftoff

  12. Improving Your Game Sound Effects with Audacity

    Introduction to some useful features of Audacity for game development

  13. How to use Sound and Music in libGDX

    A guide on using Sound and Music classes in libGDX for developing games

  14. Code Snippets Collection

    Collection of most useful code snippets in libGDX

  15. Beginner guide to handle game assets using libGDX AssetManager

    Learn how to use libGDX AssetManager to load and manage various kinds of game assets with detailed explanations and code examples

  16. Better color management using libGDX Color class

    Introduction to libGDX Color classes and their functions

  17. How libGDX Screen Really Works - Beginners Guide

    Learn how libGDX Screen classes and interfaces really work with detail explanations and code examples for beginners

  18. How to choose and use SpriteBatch draw method correctly

    Learn the differences betweetn SpriteBatch draw methods and how to use it correctly

  19. Effective FPS Monitoring with FPSLogger

    Introduce useful function for the class FPSLogger

  20. Querying runtime graphic info with Gdx.graphics

    Introduce functions and features of Gdx.graphics interface

  21. What is delta time and why you need it while developing games?

    Explain and discuss the importance of delta time in game programming

  22. libGDX Render and Game Loop Explained

    Explain the important method render in game programming and libGDX

  23. Beginning Game Development with libGDX

    A brief introduction to game development using libGDX