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Welcome to this adventure, where I write about the process of our latest game, Devils on the Moon pinball.
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Welcome to this adventure, where I write about the process of our latest game, Devils on the Moon pinball.
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Welcome to this adventure, where I write about the process of our latest game, Devils on the Moon pinball.
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Welcome to this adventure, where I write about the process of our latest game, Devils on the Moon pinball.
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Welcome to this adventure, where I write about the process of our latest game, Devils on the Moon pinball.
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Welcome to this not-December adventure, where I write about the process of our latest game, Devils on the Moon pinball.
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Welcome to this December adventure, where I write about the process of our latest game, Devils on the Moon pinball.
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Welcome to this December adventure, where I write about the process of our latest game, Devils on the Moon pinball.
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Welcome to this December adventure, where I will write about the process of our latest game, Devils on the Moon pinball.
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Welcome to today’s December adventure, where I will write about the process of our latest game, Devils on the Moon pinball.
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Welcome back to this December adventure, where I will write about the process of making our latest game, Devils on the Moon pinball.
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Welcome to this December adventure, where I will try to write about the process of our latest game, Devils on the Moon pinball.
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Welcome to this December adventure, where I will try to write about the process of our latest game, Devils on the Moon pinball.
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It’s been a long time since we talked about Pullfrog.
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Some things have been happening that triggered me to write this blog post.
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Last year we made the decision to take a break and focus on a spooky game around the spooky season.
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Remember when I said that making a hole inside a big collider was a good idea?
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This is a more polished version of a long message that I wrote in the official Playdate Discord server.
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There are many techniques that you can apply so that a platformer game feels good.
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On some occasions people have commented on the character animations of the original Pullfrog.
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It all started with this little boy right here.
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About Amano JP: So, a couple of months back, Mario and I were happily working away on The game, finding out the workflow and working out the kinks of developing for the PlayDate.
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Back in 2020 during the month of may Mario and myself started working on a game for PICO-8 as part of a monthly game development club.