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This is a small braindump on why you might want to use ebb/threading as a drop-in replacement for threading-lib.
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Just finished "Top K Frequent Elements" and wanted to write down my thought process while it is still fresh.
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This is part two of the "Math for Gamedev 101" series.
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Recently I bought Simon's course on Math for Game Developers and as I finally found some time to go through the first couple of chapters I would like to share my lecture notes here.
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I'm gonna try to trick my brain into doing some leetcode challenges over the course of this year, so let's start with something simple like "Backspace String Compare".
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This is my list of Scheme and Racket podcast episodes.
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I wanted to get my Garmin step counts into a spreadsheet, so I wrote a small Racket script.
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A quick introduction to the named let, why you might want to use letrec, and what "mutually recursive functions" are.
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I've started using threading macros a lot this year.
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Anyways, function memoization, amiright?
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In your first post, you're expected to uncover the motivation behind this whole project and justify its very existence.