Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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Animate a Quake material with four frames, UV scrolling, and a lightmap stage.
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Compare 16-unit, targeted 8-unit, and global 8-unit Q3Map2 lightmaps with measured BSP and atlas sizes from an FTEQW test map.
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Animate a Quake material with four frames, UV scrolling, and a lightmap stage.
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Compare 16-unit, targeted 8-unit, and global 8-unit Q3Map2 lightmaps with measured BSP and atlas sizes from an FTEQW test map.
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Build a PK3 for DarkPlaces, learn which copy of a file wins, and verify the result with the engine's which command.
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Build a layered gunshot impact with sparks and smoke in DarkPlaces, then try the same effectinfo file in FTEQW.
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Build a layered gunshot impact with sparks and smoke in DarkPlaces, then try the same effectinfo file in FTEQW.
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Build a PK3 for DarkPlaces, learn which copy of a file wins, and verify the result with the engine's which command.
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Learn how Q3Map2 builds visibility portals, where a hint brush can help, and how to verify the result in a compiled map.
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Learn how Q3Map2 builds visibility portals, where a hint brush can help, and how to verify the result in a compiled map.
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A reflect on the three-year development journey of Heptyl, mistakes I made and the future.
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A reflect on the three-year development journey of Heptyl, mistakes I made and the future.
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How game artists can improve asset quality through self-criticism, proper production pipelines, strong references.
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How game artists can improve asset quality through self-criticism, proper production pipelines, strong references.
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Concise overview of Binary Space Partitioning (BSP) used in Quake-style engines, explaining how BSP trees are built.
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Concise overview of Binary Space Partitioning (BSP) used in Quake-style engines, explaining how BSP trees are built.
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How to detect the surface under the player and play different footstep sounds depending on material.
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How to detect the surface under the player and play different footstep sounds depending on material.
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Level design is one of the highest-leverage disciplines in game development because it binds together mechanics, pacing, art, AI, narrative delivery, and performance constraints into a single playable system.
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Level design is one of the highest-leverage disciplines in game development because it binds together mechanics, pacing, art, AI, narrative delivery, and performance constraints into a single playable system.
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A brief tutorial how to export MD3 model to use it in Quake engines.
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A brief tutorial how to export MD3 model to use it in Quake engines.
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In this series of tutorials, I would like to explain how to write drivers for Windows: where to start, how the driver model works, and answer some of the most common questions in this area.
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In this series of tutorials, I would like to explain how to write drivers for Windows: where to start, how the driver model works, and answer some of the most common questions in this area.
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I define Unit as a unit of length measurement close to the inch and rounded for ease of calculation.
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I define Unit as a unit of length measurement close to the inch and rounded for ease of calculation.
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The guide explains ethical methods for discovering the real IP address of a website protected by Cloudflare, mainly for security research or misconfiguration auditing.
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The guide explains ethical methods for discovering the real IP address of a website protected by Cloudflare, mainly for security research or misconfiguration auditing.
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This guide will help you host your own Quake server using the DarkPlaces engine (e.g., Zircon) on a Linux VPS, and manage it with PM2, a powerful process manager.
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This guide walks you through the process of setting up a secure and optimized VPS using Apache, MySQL, PHP, and Cloudflare.
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A brief explanation of what NAT, DMZ are, how packet filtering works, and more.
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A brief explanation of what NAT, DMZ are, how packet filtering works, and more.
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This guide walks you through the process of setting up a secure and optimized VPS using Apache, MySQL, PHP, and Cloudflare.
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This guide will help you host your own Quake server using the DarkPlaces engine (e.g., Zircon) on a Linux VPS, and manage it with PM2, a powerful process manager.
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Example shader persets for Quake 3 mapping
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Example shader persets for Quake 3 mapping
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Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.
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Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.
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Hiding Apache and PHP versions is a basic security step in protecting your server.
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Hiding Apache and PHP versions is a basic security step in protecting your server.
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Linux Swap File Setup
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How to fix most common probles with q3map2
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List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.
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Let's say you downloaded a bunch of textures from the internet.
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Display images inside the game without CSQC.