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Articole: 8
  1. The User Is Visibly Frustrated

    In this article, I try to understand why coding agents can be infuriating to use.

  2. Darts

    In this article, I share what I learned about darts after recently discovering the game: surprisingly, the bullseye isn't the highest-scoring target on the board, and pros usually aim for another target instead (the triple 20).

  3. In this article, I propose a definition of software slop based on human attention (slop = code that hasn't been reviewed or verified) and sketch out a way to estimate how "sloppy" a piece of software is.

  4. Improvised Software

    In this article, I explore what happens if you: Let users extend your app with code snippets.

  5. In this article, I show how mainstream AI assistants connected to your apps stumble when asked simple questions about the data in them.

  6. Hyper-Typing

    In this article, I talk about an inherent trade-off in TypeScript's type system: stricter types are safer, but often more complex.

  7. Own Data, Own Software

    In this article, I talk about "local-first", a paradigm for building software that runs on your device, stores data locally, and syncs across devices without depending on cloud servers.

  8. In this post, I explain what is a mock server and why is it a helpful tool for developing frontend applications, explaining some of its main benefits.