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  1. I have a few announcements to make regarding the future of my game in development, Bound City.

  2. For reasons some of you may be familiar with, September was a hell of a month.

  3. Most of this month was taken up working on tweaks and changes to the dialogue system, which is definitely not how I had hoped to spend this time.

  4. Around the start of July, I went on a trip for a couple of weeks.

  5. Alternate Roots

    I’ve been feeling a little unenthusiastic about writing these posts recently.

  6. It’s been an exciting and frustrating month as I keep running ahead and getting pulled back.

  7. Uneven Balance

    One of the most hazardous unquestioned assumptions of game design is that a game should be balanced.

  8. The Great Unknown

    I find randomness a fascinating topic.

  9. Wildfrost

    After Slay the Spire released into Early Access in 2017 and was one of the best-designed games ever made, a wave of roguelike deckbuilders inevitably followed.

  10. Well, my assumption was that after finishing the demo, I’d be mostly taking the month away from Bound City to focus on other things.