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This last year has been a wild ride: a roller coaster driven by a deranged monkey on amphetamines.
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Documentation-Based Development as a winning bet in an AI-Accelerated world.
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Welp, it’s Sunday again.
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Every few years, the software world goes through a wave of obsession.
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In this post, I’ll walk through the design of a flexible stock allocation system built using pure ECS principles in C++ (with ENTT).
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A game developer proudly claims their procedurally generated worlds are “infinitely unique”… until players find the same mountain repeating on level three.
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More on MMO Architecture: - MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve them - MMO Architecture: client connections, sockets, threads and connection-oriented servers - MMO Architecture: Optimizing Server Performance with…
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F.ail fast and make it cheap U.nderstand your domain C.omply with standards and idiomatics K.now when to split We’ve all wasted days debugging a supposedly “clean” Java class named something like AbstractFactoryVisitorParserStrategyCSVImpl.
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Have you ever walked into a kids school class as an adult and just wondered how that many complex relationships, dynamics and behaviors can naturally emerge from such an stupid crowd?
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AI coding assistants like GitHub Copilot and ChatGPT have stormed into our workflows, promising to turn weeks of grind into minutes of “magic.”