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People talk about these novel multiplayer games as though they're reinventing human communication or uncovering some obscure truth about our species, and I think that's a lot of hyperbole.
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If you add even just one more mechanic to the Vampire Survivors formula, you can make it a lot more palatable to me.
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I wrote and deleted a whole post about Witch Hat Atelier that consisted of several paragraphs describing ways in which I'm mildly dissatisfied with it--the pacing, the flatness or at least simplicity of characters and their interactions, the way the magic…
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I guess I didn't understand the degree to which Against the Storm is designed around roguelite progression.
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This is that fan remake of Mother in the form of an Earthbound hack, and the SNES presentation makes it feel very contemporary, maybe more so than Earthbound even.
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In 2023 veteran games writer and video personality Jeff Gerstmann decided to make a ranked list of every NES game released in North America.
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I'm not usually into roguelite autobattlers.
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There used to be a kind of webcomic whose author, faced with the terrifying freedom of the website format and the urgent need to publish or perish, either failed or refused to rein it the fuck in, to set purposeful boundaries around their thing.
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Pokopia is extremely pleasant.
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Postmodernism is not the belief that everything is relative and nothing is real.
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I don't know if Legends is the "best" thing coming out of Pokemon now, but it's the thing that most interests me, and at least it's not more live service garbage, right?
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I don't have a lot of patience for these stories anymore, the sad otaku story, this extremely turn-of-the-millennium thing.1 Almost always they become self-help narratives about doing what you want, being true to yourself, forging the mode of adulthood th…