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  1. || Now that we've gone over the basic architecture of my Godot map generator project, it's time to get into the really fun stuff: the data manipulation and terrain generation itself.

  2. The scene tree of my World Generator project, which (kinda sorta) follows the Model View Controller pattern.

  3. A world map generated in Godot using the FastNoiseLite library and a bunch of other things. || The Inspiration One of my favorite parts about Rimworld is the very beginning.