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  1. Alternatively, you could STFU

    Is there a meme that's the opposite of that Onion “Worst person you know makes a valid point” headline?

  2. Meaningful divides

    I largely think “generational divides” are bullshit — there’s often more variation within generations than between them.

  3. Interactive fiction and generative AI

    This post starts with a shoutout to Bruno Dias for three reasons: For writing a blog post about generative AI that influenced a mammoth discussion thread on the Interactive Fiction Community Forums; For having the ability to politely ignore a poster who w…

  4. Competitions and Controversies

    It’s September, which means it's time for the Interactive Fiction Competition.

  5. News You Can Lose

    I still like the idea of blogging regularly about relevant news stories, but you never know what's worth writing about as the start of a bigger, long-term story.

  6. Permission to Quit

    I’ve been struggling with games that stopped being fun (or never got fun in the first place).

  7. We've Been Here Before

    (Alternate title: Too Many People are Thinking of the Children) I’m trying to figure out how to implement a practice of regular updates — something like either the Media Notes or 5 Things format that loudpoet uses.

  8. Different lessons from Mozart

    Geoff Engelstein brought up Amadeus while writing about “the question almost all of us have to wrestle with - what do you do when you realize that you’re very good but not great?”

  9. Truck Quest: The cutting edge of 201X

    When Donald and I started working on Truck Quest, we needed a design for Samson, the eccentric loner who actively opposed surveillance capitalism.

  10. As a book, Procedural Storytelling in Game Design has not quite been what I expected.

  11. Combat systems are expensive for game designers.

  12. “Single actions can be moves in many games at once.”

  13. When I was creating my first games, I didn’t think I needed to bother with design documents.

  14. Keeping Imperfect Records

    During Blaugust, I read Ocho’s post about maintaining and managing a backlog of unplayed games.

  15. I'd like to preserve some information that’s at risk of being destroyed by capricious billionaires: Ryan Kaufman's brief list of narrative choices.

  16. Learn to Test

    I used to think it was silly when shows had futuristic computers narrate what they were doing.

  17. I enjoyed Breathedge, but it squandered a lot of potential.

  18. Tomorrow in Crabs

    “History doesn’t repeat, but it does rhyme,” as they say.

  19. Questioning my reactions

    I came of age in the internet forums of the early 2000’s, and it was a time when posters were expected to follow a forum rules — whether those rules were written or otherwise.

  20. I bet there’s a German word for it.

    Tipa has a post up about taming the games backlog, and it’s entirely too relatable.

  21. That's Just Science

    Over at Unwinnable, they’re discussing the 2023 movie Talk to Me: “Talk to Me may be the most credible supernatural teen horror movie ever made, simply by dint of the way that the kids in the film turn the medium-istic hand into a party game, heedless of…

  22. Blaugust 1: The Stressbox

    Blaugust has me thinking about dealing with the things that stop me from blogging (i.e., writer's block), and one of the tools I use is a stressbox.

  23. Blaugust: Retreating into the Future

    I’m joining Blaugust this year because the internet of the future looks like a return to the internet of the past.

  24. Game Exploration Done Well

    (Image credit: Pixabay PIX 1861) A while back, Overthinking It discussed how players enjoy exploration and discovery in video games.

  25. No, it wasn't in his explanation of Chaos Theory.