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Articole: 13
  1. In the recently deployed version 1.0.18 of Trolddom, I’ve introduced the option of exporting and importing characters.

  2. Demons For Everyone

    The game has been buzzing with activity over the holidays, due to all the new players brought along by the Steam winter event.

  3. Modding Trolddom: Getting Started

    The possibility of modifying Trolddom has been around since the start, but it has been quite an obscure feature.

  4. Recently the Stop Killing Games movement got a lot of attention and sparked a lot of debate (and flame wars).

  5. State of the Game

    It’s time for a short update about what’s going on with Trolddom and what will happen next.

  6. Still Alive

    Finally it looks like something is going to happen.

  7. The Road Ahead

    Trolddom has now been in Early Access for a few weeks, Zuthyg the Golden killed 324 times, 9622 quests have been completed, and crab men have claimed 572 lives.

  8. *Crickets* Okay, maybe it’s time for me to make a blog post about something.

  9. You shall not pass!

    Even though Trolddom might lack in the flashy graphics department, you’ll find that in terms of baseline game mechanics, it is very similar to traditional MMORPGs.

  10. Trolddom

    Finding time to ramble on a blog can be quite tricky when you feel that any minute you spend on it, might be better spent actually working on your project.

  11. MMORPG Data Storage (Part 2)

    All the simplest, and probably most reasonable, designs entail that a client will only ever be connected to a single game server at a time.

  12. MMORPG Data Storage (Part 1)

    Now it’s time to dive into the wonderful world of data storage for MMORPGs.

  13. First Post

    Last time I made anything resembling a blog, I don’t think the word blog had been invented yet.