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In the recently deployed version 1.0.18 of Trolddom, I’ve introduced the option of exporting and importing characters.
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The game has been buzzing with activity over the holidays, due to all the new players brought along by the Steam winter event.
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The possibility of modifying Trolddom has been around since the start, but it has been quite an obscure feature.
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Recently the Stop Killing Games movement got a lot of attention and sparked a lot of debate (and flame wars).
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It’s time for a short update about what’s going on with Trolddom and what will happen next.
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Finally it looks like something is going to happen.
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Trolddom has now been in Early Access for a few weeks, Zuthyg the Golden killed 324 times, 9622 quests have been completed, and crab men have claimed 572 lives.
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*Crickets* Okay, maybe it’s time for me to make a blog post about something.
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Even though Trolddom might lack in the flashy graphics department, you’ll find that in terms of baseline game mechanics, it is very similar to traditional MMORPGs.
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Finding time to ramble on a blog can be quite tricky when you feel that any minute you spend on it, might be better spent actually working on your project.
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All the simplest, and probably most reasonable, designs entail that a client will only ever be connected to a single game server at a time.
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Now it’s time to dive into the wonderful world of data storage for MMORPGs.
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Last time I made anything resembling a blog, I don’t think the word blog had been invented yet.