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I thought it would be fun to document all the changes I’ve made to my NERD Game Engine since I shipped my last indie game EPONYMOUS: In Which a Work Is Known by Its Reading nine years ago.
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Way back in 2016, I gave a talk at GDC titled ‘Math for Game Programmers: Building a Better Jump.’
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I Wanna Win the Game (Win the Game 3) Gunmetal Arcadia Legends (Gunmetal Arcadia 3) Omynous EP (Eponymous 3) Wastrels / Project Verse (Metroidvania Action-RPG) Project Caravelle (Deckbuilding Extraction Roguelike) Codex Cadentia / Project Banon (Surreal W…
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In early May 2021, I detailed some of my plans for a future indie game in a Twitter thread.
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Hey, remember this tweet?
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Every recipe on the internet must begin with a longwinded personal story, so here’s mine: Once upon a time, I made a spicy chicken sandwich.
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There’s a popular notion that working within constraints can be conducive to creativity.
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From late 2014 until early 2017, I maintained a weekly development blog for my action-platformer-roguelike Gunmetal Arcadia, accompanied by weekly video logs and somewhat less frequent dev streams and playable builds.