Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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Why is x86 little-endian?
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This article explains the process of reverse engineering the terrain map files from Comanche: Maximum Overkill, developed and published by NovaLogic for MS-DOS in 1992.
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Transistors, logic gates, flip-flops, full adders, memory, and blinking LEDs.
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If you used PCs in the 90s, you probably remember the 'Intel Inside MMX' stickers.
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Many students have asked me if I'll ever record a course called 'Math for Programmers.'
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The PlayStation has some unorthodox methods for generating 3D graphics.
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Jungle music was found in countless games from the early 90s.
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Even though we often hear terms like L1, L2, cache block size, etc., most programmers have a limited understanding of what cache really is.
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The history of Vi & Vim goes hand in hand with the history of open-source software.
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Let's review the most important math topics used by game devs, reflect about math education, and discuss techniques that can be used to improve the way we learn new math topics.
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Isometric games are extremely popular.
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Physics simulation in games is a super vast and interesting topic!
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As game developers, we can learn a lot from the past.
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MS-DOS game programmers had to deal with several limitations.
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Ah, the question that fuels passionate discussions everytime we start a new gamedev project.
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So you want to learn more about game engines and write one yourself?
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Word sizes, strange machines, and why <strong>int</strong> was never meant to mean 32 bits.