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  1. Why is x86 little-endian?

  2. This article explains the process of reverse engineering the terrain map files from Comanche: Maximum Overkill, developed and published by NovaLogic for MS-DOS in 1992.

  3. Transistors, logic gates, flip-flops, full adders, memory, and blinking LEDs.

  4. If you used PCs in the 90s, you probably remember the 'Intel Inside MMX' stickers.

  5. Many students have asked me if I'll ever record a course called 'Math for Programmers.'

  6. The PlayStation has some unorthodox methods for generating 3D graphics.

  7. Jungle music was found in countless games from the early 90s.

  8. Even though we often hear terms like L1, L2, cache block size, etc., most programmers have a limited understanding of what cache really is.

  9. The history of Vi & Vim goes hand in hand with the history of open-source software.

  10. Let's review the most important math topics used by game devs, reflect about math education, and discuss techniques that can be used to improve the way we learn new math topics.

  11. Isometric games are extremely popular.

  12. Physics simulation in games is a super vast and interesting topic!

  13. As game developers, we can learn a lot from the past.

  14. MS-DOS game programmers had to deal with several limitations.

  15. Ah, the question that fuels passionate discussions everytime we start a new gamedev project.

  16. So you want to learn more about game engines and write one yourself?

  17. Word sizes, strange machines, and why <strong>int</strong> was never meant to mean 32 bits.