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  1. THE CRUELLEST MONTH IS UPON US!

  2. This post is the in the City '26 series and continues our ongoing exploration of the City of a Hundred Gods: Part 1...

  3. There's been a resurgence of interest in Classic Traveller across the OSR blogosphere of late, with posts from Chaoclypse, friend-of-the-blog VDonut and and a whole... slew (?)

  4. ***THIS POST WAS EDITED, 8th April 2026*** I'm going to lead with link to The Bad Doctor's most recent post (at time of writing) which has some great advice I'm not going to follow.

  5. This is a report concerning the seventh session of Pariah: Exiles of a Thousand Islands, an old school sandbox game set in [a version of] the world of A Thousand Thousand Islands, as described in a series of zines and seminal adventure Reach of the Roach…

  6. Solo Blueholme: Second Delve, Part 3/3

    This concludes the write-up of a solo-game exploring the Stygian Library, using BLUEHOLME as operating system.

  7. This post is the in the City '26 series and continues our ongoing exploration of the City of a Hundred Gods: Part 1...

  8. Campaign '26 is a challenge issued by RPG blogger/epic poetry enthusiast N.Bateman in this post: in short, participants pledge to run or play a game for most of the year.

  9. Campaign '26 Pariah Generator

    This is the PARIAH GENERATOR used for the Campaign '26 game I'm running.

  10. Campaign '26 is a challenge issued by RPG blogger/epic poetry enthusiast N.Bateman in this post: in short, participants pledge to run or play a game for most of the year.

  11. This post is the in the City '26 series and continues our ongoing exploration of the City of a Hundred Gods: Part 1...

  12. In a Neolithic proto-Megalopolis where each individual ward has its own deity, it's hard to find a denizen embracing the concept of a single, creator god.

  13. First session report of this A Thousand Thousand Islands campaign, part of Campaign 26.

  14. Childhood Appendix N

    All the hip young bear-bloggers are doing it so why can't I.

  15. Contrary to popular belief, one can never start the year with too many challenges on the go.

  16. A Dash – to the En[d] (of the year)

    It's 31st December!

  17. This continues the previous post: https://aloneinthelabyrinth.blogspot.com/2025/12/solo-blueholme-second-delve-part-1-of.html Illustration by Alec Sorenson Aged philologist and wannabe wizard POLSTRUM had organised a second delve into the STYGIAN LIBRARY…

  18. An ongoing project to map a Neolithic proto-Megalopolis, one ward/god at a time.

  19. Variation of a Giving Game (sketch)

    Photograph of a Rai Stone, unit of currency in pre-colonial Yap (an island in Micronesia) In a recent post I described a procedure or system for modelling a sort-of domain-level play element for Pariah.

  20. City '26 Megapost

    LAST UPDATED: 7th March 2026 Previously I hinted at details of a new world building/RPG design challenge for 2026 and here it is: welcome to City '26!

  21. This post is part of a series concerning the City of a Hundred Gods, a proto-Neolithic megalopolis brimming with conflicting factions, a technocratic theocracy and unique encounter tables for each ward.

  22. It has taken me a very long time to internalise the concept of dungeon as "mythical underworld" but now it's so internalised there's not much space left for alternative ways of understanding subterranean adventure spaces.. except as spaces that sit alongs…

  23. MAPS (No One Loves You Like I love You)

    Yeah yeah yeah...

  24. Illustration by Alec Sorenson This continues the revived solo series previously explored in this post: https://aloneinthelabyrinth.blogspot.com/2025/11/solo-blueholme-first-delve-into-stygian.html ...with downtime activities detailed here: https://alonein…

  25. I began this post last year, with a fairly clear idea in mind of how a Mark-of-the-Odd superhero campaign might work.