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Leaderboards are a great way to keep players and find new ones.
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Live streaming is popular among developers for many reasons.
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I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired.
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A conversation between two developers discussing Bushel, an app developed by Leo for creating virtual machines.
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I decided to wait until I had a real need before learning about SwiftData.
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I discuss my plans for game development, including my first 3D game and building a video course on building a 2D runner game with the Godot engine.
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Welcome to the first episode of the PWPodcast.
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After I completed the early proof of concept beta version of Project Hack, I knew I wanted to take time and step back to learn from everything I had done and the feedback I received.
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Muse and Developer Duck are apps I use almost daily.
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OpenAI tightens restrictions on chatGPT apps, SpriteKit used for game development, WordPress to Astro content migration.
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This week, I have been exploring some excellent AI tools and catching up on the Apple M3 Macs, Xcode Cloud, and Apple's increasing service costs.
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I discuss the concept of grooming in software engineering and how it can be applied to various areas of life.
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Deciding when to fix a bug or to ship and fix it in the next release can often be a complicated problem.
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My experiences getting started with the Godot game engine have been excellent and very rewarding.
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I sat down this weekend to discover the Godot game engine as a complete beginner and its capabilities.
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It was a week of project updates.
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We learned one important thing from WWDC23 if nothing else, Apple make it's vision clear for going forward.
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Doing development just for the fun of it is a great reward.
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Creating an Idle-style game with Unreal Engine is proving interesting and challenging.
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This was a massive week for updates and changes in my Project Hack idle game.
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This week I had two focused objectives.
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With 2023 dropping on the doorstep, I share my plans for next year in the hope of committing to them and inspiring you along the way.
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You can create custom about screens for macOS applications.
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This video explains how to use the MVVM (Model, View, View Model) approach with SwiftUI.
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When designing and creating applications, we need to think beyond any one particular platform.
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This is my review of the Endless Stationary Explorer writing journal with Regalia paper.
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Content has value, but should you make it for free or charge?
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As an independent maker it is very tough to keep up with all the things you know you need to do for keeping momentum in the right direction.
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Xcode ships with Swift, but you are not limited to just that version.
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Debugging is a fundamental skill for a developer, here are some tips for working with Swift in Xcode.
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Rapid prototyping can help visualize and interact with an idea.