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  1. AI Tools for app makers

    In this episode, we discuss AI tools that can aid developers to get their work done.

  2. At the weekend I used Cursor to create a Web app and the results left me more than impressed.

  3. App Intents

    App Intents are a great way to expose parts of your application to the system.

  4. Gorkem Ercan - Eclipse, AI/ML, CI/CD

    Interview with Gorkem Ercan on many topics including CI/CD and Apple development.

  5. App Pricing Part 2

    In part 2 of our pricing discussion we talk numbers.

  6. App Pricing Part 1

    App Pricing is a complicated subject, in part 1 we discuss models.

  7. Nobody cares what you did in one hour

    Most of us have seen those posts claiming 'I did this in x time'.

  8. Talking TestFlight

    TestFlight is great for getting apps to testers before shipping to production.

  9. Apple iPhone 16 for Developers

    iPhone 16 has some important updates for developers to take note of.

  10. Swift 6 Migration

    Migrating to Swift 6 can be a pain, but these tips should help.

  11. Compile Swift Podcast gets a co-host

    Say hello to the new co-host of the Compile Swift podcast.

  12. Alternative Apple AppStores are now live, are you going to invest time in your apps with them?

  13. I discuss Plinky and being featured on the AppStore with creator Joe Fabisevich.

  14. Using new features and API's in your app that require specific OS versions is possible whilst retaining backwards compatibility.

  15. Installing multiple macOS versions alongside each other requires some specific steps.

  16. Endless Hurdles 1.4.5 - The road to release

    There is a story behind the new release that I felt was worth documenting, plus lessons learned.

  17. All code is legacy, deal with it now

    Everything we write becomes legacy code once it's written.

  18. You need to promote yourself, tips to start

    I will explain why it is essential to promote yourself.

  19. My first serious attempt to learn Blender for making game assets plus a great resource.

  20. Zed is a very fast code editor that now supports Swift.

  21. The one after WWDC24, what comes next

    Now that Apple's WWDC24 conference is over, let's talk about what comes next and plan for the fall.

  22. Everything you do has value

    Why it's essential to recognize the worth of your time and the fine line between offering services for free or charging.

  23. WWDC24 Compile Swift roundtable discussion

    I got together with some good developer friends to discuss the details from WWDC24 and how that affects users and developers.

  24. WWDC24 Hopes and Wishes

    Some hopes and wishes for what we might see from WWDC24 this year.

  25. A Discord member question answered, what do I do before I start coding?

  26. 3rd party services for game backends are great, but should you use them or build them?

  27. CloudKit and iCloud are excellent ways to store user data and make it accessible across multiple devices.

  28. Listener Question - How do we combat the rising tide of cross platform on mobile?

  29. WordPress to Astro site conversion

    Time to move away from WordPress, Astro is my goto site generator now.

  30. In this episode, we have an Apple event in May for new iPad?

  31. In this episode, I talk with Joannis Orlandos about Serverside Swift, Structured Concurrency, maintaining good, clean code, Swift Server Workgroup.

  32. Solo vs team game development

    Some thoughts on the wins and losses of developing a game by yourself versus a team.

  33. Local Nextcloud for Dropbox replacement

  34. I talked with Matt Van Itallie, founder and CEO of Sema, we discussed generative AI, developer retention, intellectual property protection, and more.

  35. Some thoughts on the wins and losses of developing a game by yourself versus a team.

  36. WWDC 24, EU Trader or Not? Xcode 15 Bugs?

    News on WWDC 24, I talk about the EU Apple trader or not situation and Xcode 15 bugs.

  37. Charge Apple Watch using an iPhone

    Why did I never think to try charging my Apple Watch via my iPhone with USB-C connection before now.

  38. The creators of skip.tools are back with a significant milestone to celebrate and share the latest updates to their Swift to Android app toolset.

  39. Project Hack game updates (Unreal Engine)

    In this episode, I am catching up on my indie game, Project Hack.

  40. In this episode, I share content originally aired on my UIBuzz podcast, aimed at introverted individuals navigating the software development world.

  41. WordPress Advertising Results

    I'm excited to share my recent experiments with Jetpack and WordPress advertising.

  42. Superlist - The new task app everywhere

    There is a new TODO app, and it has a lot of great features from many different apps.

  43. I wanted to share with you my recent experiment with paying for advertising.

  44. Make that app design better for users

    A developer log this week.

  45. Some thoughts on the wins and losses of developing a game by yourself versus a team.

  46. Adding Game Center to your apps and games

    Learn why you should consider using GameCenter to attract new users and keep the existing ones coming back.

  47. Some thoughts on the wins and losses of developing a game by yourself versus a team.

  48. This is a bit of a personal topic as I struggle to deal with content and motivation.

  49. Live streaming is popular among developers for many reasons.

  50. Godot 4 Android Performance

    I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.