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In this episode, we discuss AI tools that can aid developers to get their work done.
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At the weekend I used Cursor to create a Web app and the results left me more than impressed.
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App Intents are a great way to expose parts of your application to the system.
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Interview with Gorkem Ercan on many topics including CI/CD and Apple development.
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In part 2 of our pricing discussion we talk numbers.
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App Pricing is a complicated subject, in part 1 we discuss models.
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Most of us have seen those posts claiming 'I did this in x time'.
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TestFlight is great for getting apps to testers before shipping to production.
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iPhone 16 has some important updates for developers to take note of.
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Migrating to Swift 6 can be a pain, but these tips should help.
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Say hello to the new co-host of the Compile Swift podcast.
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Alternative Apple AppStores are now live, are you going to invest time in your apps with them?
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I discuss Plinky and being featured on the AppStore with creator Joe Fabisevich.
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Using new features and API's in your app that require specific OS versions is possible whilst retaining backwards compatibility.
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Installing multiple macOS versions alongside each other requires some specific steps.
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There is a story behind the new release that I felt was worth documenting, plus lessons learned.
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Everything we write becomes legacy code once it's written.
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I will explain why it is essential to promote yourself.
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My first serious attempt to learn Blender for making game assets plus a great resource.
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Zed is a very fast code editor that now supports Swift.
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Now that Apple's WWDC24 conference is over, let's talk about what comes next and plan for the fall.
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Why it's essential to recognize the worth of your time and the fine line between offering services for free or charging.
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I got together with some good developer friends to discuss the details from WWDC24 and how that affects users and developers.
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Some hopes and wishes for what we might see from WWDC24 this year.
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A Discord member question answered, what do I do before I start coding?
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3rd party services for game backends are great, but should you use them or build them?
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CloudKit and iCloud are excellent ways to store user data and make it accessible across multiple devices.
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Listener Question - How do we combat the rising tide of cross platform on mobile?
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Time to move away from WordPress, Astro is my goto site generator now.
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In this episode, we have an Apple event in May for new iPad?
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In this episode, I talk with Joannis Orlandos about Serverside Swift, Structured Concurrency, maintaining good, clean code, Swift Server Workgroup.
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Some thoughts on the wins and losses of developing a game by yourself versus a team.
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I talked with Matt Van Itallie, founder and CEO of Sema, we discussed generative AI, developer retention, intellectual property protection, and more.
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Some thoughts on the wins and losses of developing a game by yourself versus a team.
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News on WWDC 24, I talk about the EU Apple trader or not situation and Xcode 15 bugs.
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Why did I never think to try charging my Apple Watch via my iPhone with USB-C connection before now.
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The creators of skip.tools are back with a significant milestone to celebrate and share the latest updates to their Swift to Android app toolset.
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In this episode, I am catching up on my indie game, Project Hack.
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In this episode, I share content originally aired on my UIBuzz podcast, aimed at introverted individuals navigating the software development world.
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I'm excited to share my recent experiments with Jetpack and WordPress advertising.
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There is a new TODO app, and it has a lot of great features from many different apps.
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I wanted to share with you my recent experiment with paying for advertising.
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A developer log this week.
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Some thoughts on the wins and losses of developing a game by yourself versus a team.
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Learn why you should consider using GameCenter to attract new users and keep the existing ones coming back.
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Some thoughts on the wins and losses of developing a game by yourself versus a team.
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This is a bit of a personal topic as I struggle to deal with content and motivation.
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Live streaming is popular among developers for many reasons.
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I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.