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  1. Right app for the right task

    Yes, you can write with IDE’s.

  2. Live stream where I tried programming Metal for the first time to create a game.

  3. The many advantages of short games over a life-time commitment.

  4. USB Cable Tester solved the nightmare

    Not all USB cables are created equal.

  5. Compile Swift is now here

    It was time to face the truth, Compile Swift now redirects here

  6. Getting feedback on your apps and games

    This is a critical step when looking for a successful release.

  7. Job Finder Tracker iOS Update 1.3.0

    More user requested features added

  8. Time off from personal projects is healthy

    I took a break from personal projects for a couple of weeks and it's been great.

  9. Play MooFO on the Web for free

  10. Job Finder Tracker iOS Updates

    Most requested feature is now live

  11. WWDC 26 is here

    Apple developer conference time, my plans

  12. Creating 3D games in Godot, plus more Unity troubles

  13. Being a creator is hard when you are sick, especially Podcasting!

  14. You should own the media you pay for!

    Prototype fast using simple shapes to get to the core features.

  15. Prototyping with simple elements

    Prototype fast using simple shapes to get to the core features.

  16. I've given up on all social media platforms—they're drowning in AI-generated slop and clickbait.

  17. Back it up off site! Because you should!

    Having just a local back up is the same as no back up.

  18. Job Finder Tracker for Android

    Update on Android app.

  19. Moving Project Hack from Unity to web technologies—React, TypeScript, and Vite.

  20. MTJC Podcast appearance

    Honored to be a guest on the MTJC podcast this week talking AI and Apple.

  21. Life and project balance

    It can be tough to work on projects and balance with life.

  22. I need to port my apps to Android and AI can help me.

  23. End of year review and thinking about 2026

    Looking Back at my year and where to go in 2026.

  24. What a Month

    It's been crazy, but I've moved a lot forward.

  25. Game balancing is hard

    This episode of the UIBuzz Podcast is all about creating a feeling of balance when developing games.

  26. Crazy season and when apps go bad

    It's the end of year drive to finish things and solve the last few (major)bugs.

  27. In this episode I discuss shipping Sub Radar and the first update.

  28. In this episode I discuss shipping Sub Radar and the first update.

  29. Shipping My First Sub Radar Update

    In this episode I discuss shipping Sub Radar and the first update.

  30. The Farmer Was Replaced Review

    The Farmer Was Replaced is a game that combines farming with programming.

  31. People First

    Why companies need to understand the importance of employee happiness and how it can positively impact their bottom line.

  32. AI for Unity Game Development

    UIBuzz Videocast sharing my recent journey using AI tools like Claude Code and Bezi to solve real Unity game dev problems.

  33. End of an era, the Compile Swift Podcast

    Yesterday I released the last episode of the Compile Swift Podcast.

  34. Stop hitting the wall after you start a project.

  35. Fun with Claude Code

    I thought I would have fun with Claude Code and ask it to create an app Web site for me.

  36. The Career Game Loop Book Review

    Careers are harder than ever to navigate, and Jessica Lindl's book offers a fresh perspective on how to approach them.

  37. The next game in development

    Now that I shipped Drop Saw the next game starts or evolves?

  38. Project Hack Early Boss Build

    I now have a working model for the boss fights

  39. Xcode 26 and ChatGPT

    Apple WWDC25 introduced Xcode 26 with ChatGPT integration

  40. Podcast Appearances talking WWDC25

    I was honored to appear on two podcasts talking Apple WWDC25

  41. Upgrading Endless Hurdles to Godot 4.4

    I'm happy to report that everything is mostly fine after engine upgrade.

  42. Less productivity, more enjoyment

    Folks know that I love productivity hacks.

  43. Project Hack Reboot v2

    I have been quiet on Project Hack for a while, now is the time to go public with updates

  44. I decided to combine many development passions into one Podcast.

  45. 2025 Bad start, and the best start

    As you can tell, I'm late to the first post of 2025.

  46. 12 months of Apple

    We take a look back at 2024 Apple notable events

  47. App Store Presence and Optimization

    App store presence and optimization can be as simple or complicated as you choose.

  48. Breaking old projects with updates

    A cautionary tale about updating old projects with new software.

  49. Swift on the Server with Hummingbird

    In this episode we sit down and discuss Swift on the server with a focus on Hummingbird.

  50. Reverse Black Friday

    This year, for several reasons, mostly around rising costs of everything, I decided to reverse my normal pattern and instead of shopping, I’m reducing.