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  1. I will preface this with the fact that I am not an industry analyst.

  2. A few tables of vampiric inspiration

    Vampires are fun.

  3. A method for condensed worldbuilding

    An important part of playing role-playing games is a shared understanding of the fictional world.

  4. Monster: Lobster Knight

    Most Mondays, I meet with friends at a local pub as we each do our various creatie pursuits.

  5. Power Word Magic

    I often struggle with the depiction of Magic in RPGs, and I was prompted by a recent exchange on Bluesky with Josh of Rise up Comus to share some of my thoughts in the form of a blog post.

  6. I recently wrote and submitted an adventure for the Worm Jam.

  7. Rules are a Safety Tool

    I have recently been reading Fabula Ultima (more thoughts on that in a future post), and one thing that struck me is how often the rules text emphasises to not deviate from the rules-as-written unless everybody consents.

  8. An Orcish Origin

    The classic fantasy orc comes with an amount of unfortunate racist baggage, but for many they also form a core part of the type of fantasy world they like playing in.

  9. A "problem" that I imagine affects many of us is that it is much easier to find the time to read, than to play.

  10. The Why of Blogging

    So, in the grand tradition of RPG thinkers who came before me, I have decided to start a blog.

  11. A card-based duelling mechanic

    Many a swashbuckling adventure contains a fencing duel or ten: our hero facing off against one or more opponents, their swords clattering as the fight takes them around the scenery in a way that is very difficult to emulate with a succession of attack (or…