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I will preface this with the fact that I am not an industry analyst.
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Vampires are fun.
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An important part of playing role-playing games is a shared understanding of the fictional world.
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Most Mondays, I meet with friends at a local pub as we each do our various creatie pursuits.
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I often struggle with the depiction of Magic in RPGs, and I was prompted by a recent exchange on Bluesky with Josh of Rise up Comus to share some of my thoughts in the form of a blog post.
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I recently wrote and submitted an adventure for the Worm Jam.
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I have recently been reading Fabula Ultima (more thoughts on that in a future post), and one thing that struck me is how often the rules text emphasises to not deviate from the rules-as-written unless everybody consents.
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The classic fantasy orc comes with an amount of unfortunate racist baggage, but for many they also form a core part of the type of fantasy world they like playing in.
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A "problem" that I imagine affects many of us is that it is much easier to find the time to read, than to play.
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So, in the grand tradition of RPG thinkers who came before me, I have decided to start a blog.
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Many a swashbuckling adventure contains a fencing duel or ten: our hero facing off against one or more opponents, their swords clattering as the fight takes them around the scenery in a way that is very difficult to emulate with a succession of attack (or…