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Blender 5.0 is coming to save us from the spaghetti hell!
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One of the coolest things about blender is that you can press digits and letters to activate menu buttons.
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Here’s a stupidly simple godot shader that blends between two PBR texture sets based on red vertex color channel and a height map: height_blend.zip Your browser does not support the video tag.
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This simple addon draws a reflective sphere for the selected reflection probe: Your browser does not support the video tag.
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So I’ve been making a shitton of small experimental godot plugins, some of them proved useful, a lot of them didn’t, but those that I ended up using were never shared.
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So I was noclipping through d1_canals_08 in HL2 as one normally does on a saturday night when I saw this: A nice sharp volumetric light that does a lot for the mood of the scene.
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I recently added a button to ucupaint to make it possible to copy layers from an ucupaint material from blender asset library into the current ucupaint material: Previously to do that you’d need to drop the material onto some temporary object and then copy
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What is ucupaint?
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The minimal theme has just undergone a complete rewrite.
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I’ve been toying with godot lightmapper and made some simple scenes: Some people asked how I do lighting.
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Kinda.
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Webdevs have all the best shit!