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Built a quick gltf model viewer & model simplifier to more easily critique and work with Astra and other AI models.
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Launching Astra on Friday afternoon before a long weekend made it so were all messing around with it over the weekend before taking those vibes into work week.
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Launching Astra on Friday afternoon before a long weekend made it so were all messing around with it over the weekend before taking those vibes into work week.
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ok ok - "astra build me a dogfight simulator in @threejs with http3/quic multiplayer" ok ok - "astra build me a dogfight simulator in @threejs with http3/quic multiplayer" https://t.co/rVvoVs0M1Q — Parris (@parrissays) · View on X
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What if I told you I'm making a game about gravity and planet slingshot mechanics?
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I've decided to start playing around with lesser known physics mechanics and see if the mechanic can result in fun.
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For me the game changer in WebGPU really has to be the ability to have more a LOT more lights and have them be easily managed and all on screen at once.
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The unlock in this era of tech isn't a better average.
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This is the best description of what types of animations should exist for your app.
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“Everyone is a manager now.”
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Timelines and estimates aren't the enemy.
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Documenting the pain of getting Next.js, WebSockets, and httpOnly cookies working together — nginx proxying, middleware edge-runtime gotchas, and rolling your own cookie handling.
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LLMs are useful right now.
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Why I built and shipped a mobile strategy game in React Native instead of Unity or Unreal — the setup, what went wrong, what went surprisingly well, and whether I'd do it again.
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Not TDD, not trivial unit tests — a pragmatic take on writing fast, high-leverage tests that speed up iteration, plus rebuttals to the usual objections.